équilibrage général du jeu
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@@ -35,7 +35,8 @@ func set_charged(_charged = true):
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%AnimationPlayer.play_backwards("charged")
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func setup_machine_sprite():
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%Base.self_modulate = Machine.get_level_color(level)
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# %Base.self_modulate = Machine.get_level_color(level)
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pass
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func interact_text():
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return "Recharge " + str(get_energy_production()) + " energy"
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