équilibrage général du jeu
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@@ -7,10 +7,12 @@ var item2: Item
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func show_rewards():
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get_tree().paused = true
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%AnimationPlayer.play("show")
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get_tree().paused = true
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func hide_rewards():
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get_tree().paused = false
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%AnimationPlayer.play_backwards("show")
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get_tree().paused = false
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func _on_planet_quota_reward_asked(_planet:Planet, _item1:Item, _item2:Item):
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planet = _planet
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@@ -1,9 +1,14 @@
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[gd_scene load_steps=4 format=3 uid="uid://fh3dsuvn5h78"]
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[gd_scene load_steps=5 format=3 uid="uid://fh3dsuvn5h78"]
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[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="1_ga3ae"]
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[ext_resource type="Texture2D" uid="uid://bsgmxvuphn73c" path="res://common/icons/arrow-narrow-down.svg" id="2_kc1j1"]
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[ext_resource type="Script" uid="uid://r6hgefyycute" path="res://gui/game/tutorial/in_game_indicator/scripts/in_game_indicator.gd" id="2_kij5i"]
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[sub_resource type="LabelSettings" id="LabelSettings_kc1j1"]
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shadow_size = 3
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shadow_color = Color(0, 0, 0, 0.75686276)
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shadow_offset = Vector2(0, 0)
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[node name="InGameIndicator" type="CenterContainer"]
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modulate = Color(0.91, 0.6521667, 0, 1)
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offset_right = 150.0
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@@ -24,6 +29,7 @@ unique_name_in_owner = true
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custom_minimum_size = Vector2(150, 0)
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layout_mode = 2
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text = "Text and a very very very long text"
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label_settings = SubResource("LabelSettings_kc1j1")
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horizontal_alignment = 1
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autowrap_mode = 3
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