sound settings set on start + smoother zoom (and holding works)
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@@ -77,6 +77,7 @@ func _init():
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load_settings_data()
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update_language_settings()
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update_video_settings()
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update_sound_settings(settings_data)
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settings_data.language_changed.connect(_on_settings_language_changed)
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settings_data.video_changed.connect(_on_settings_video_changed)
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settings_data.sound_changed.connect(_on_settings_sound_changed)
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@@ -92,10 +93,7 @@ func _on_settings_language_changed(s : SettingsData):
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update_language_settings(s)
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func _on_settings_sound_changed(s : SettingsData):
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AudioServer.set_bus_volume_db(SettingsData.MASTER_BUS_ID, linear_to_db(s.master_volume))
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AudioServer.set_bus_volume_db(SettingsData.MUSIC_BUS_ID, linear_to_db(s.music_volume))
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AudioServer.set_bus_volume_db(SettingsData.SFX_BUS_ID, linear_to_db(s.sfx_volume))
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AudioServer.set_bus_volume_db(SettingsData.AMBIANCE_BUS_ID, linear_to_db(s.ambiance_volume))
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update_sound_settings(s)
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func _on_timeline_started():
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current_dialog_path = Dialogic.current_timeline.resource_path
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@@ -105,6 +103,12 @@ func _on_timeline_ended():
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game_data.dialogs_done.append(current_dialog_path)
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save_game_data()
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func update_sound_settings(s: SettingsData):
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AudioServer.set_bus_volume_db(SettingsData.MASTER_BUS_ID, linear_to_db(s.master_volume))
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AudioServer.set_bus_volume_db(SettingsData.MUSIC_BUS_ID, linear_to_db(s.music_volume))
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AudioServer.set_bus_volume_db(SettingsData.SFX_BUS_ID, linear_to_db(s.sfx_volume))
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AudioServer.set_bus_volume_db(SettingsData.AMBIANCE_BUS_ID, linear_to_db(s.ambiance_volume))
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func update_language_settings(s : SettingsData = settings_data):
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TranslationServer.set_locale(s.language)
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