refonte des sfx de la cave (mutation, cristal)
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@@ -68,7 +68,7 @@ func set_announce_mutation(mutation := announce_mutation):
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if not visible:
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%AnimationPlayer.play("appear")
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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AudioManager.play_sfx("Reveal")
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AudioManager.play_sfx("Unlock_tool")
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elif mutation == null and visible:
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%AnimationPlayer.play_backwards("appear")
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