plante part pour ermit et tropical
[dev] upgrade sprite tester (choix de mutation)
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extends ProgressionData
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class_name TestProgressionData
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@export var mutations_available: Array
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func _init() -> void:
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mutations_available = get_all_mutations().map(func(m): return m.id)
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func get_story_step() -> StoryStep:
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return InfiniteStoryStep.new()
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func get_story_progression() -> float:
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return 0.0
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func discover_mutation(pm: PlantMutation) -> void:
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if !mutations_available.has(pm.id):
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mutations_available.append(pm.id)
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func get_mutations_discovered() -> Array[String]:
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return mutations_available
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func next_story_step() -> void:
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pass
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func get_available_mutations() -> Array[PlantMutation]:
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return get_all_mutations().filter(func(m): return mutations_available.has(m.id))
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func are_all_mutations_unlocked() -> bool:
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return len(mutations_available) >= len(get_all_mutations())
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func unlock_new_mutation() -> PlantMutation:
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return get_all_mutations().pick_random()
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func lock_mutation(pm: PlantMutation) -> void:
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mutations_available.erase(pm.id)
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@@ -0,0 +1 @@
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uid://dlbrxlmfjm273
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