plante part pour ermit et tropical
[dev] upgrade sprite tester (choix de mutation)
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@@ -55,6 +55,12 @@ func _ready() -> void:
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bases[i] = all_bases.parts[i]
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else:
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baby_bases[i - baby_bases_start_ind] = all_bases.parts[i]
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for mutation_id in part_group:
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if GameInfo.game_data.progression_data.get_all_mutations().find_custom(func(m): return m.id == mutation_id) < 0:
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printerr("Mutation ID \"", mutation_id, "\" not existant")
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for m in GameInfo.game_data.progression_data.get_all_mutations():
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if not part_group.keys().has(m.id):
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printerr("Missing mutation ID \"", m.id, "\"")
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func random_ind(array: Array) -> int:
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return rng.randi_range(0, array.size() - 1)
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