Dev Beta 1.3
* Ajout d'un déblocage des mutations, dans une scène 3D trouvable dans les runs, ainsi qu'un dialogue d'annonce de ces scènes * Augmentation des charges par map à 10 et augmentation des objectifs de points de plantes en conséquence * Modification du loot des graines : les plantes donnent désormais un nombre fixe de graine et les graines issues de veine de Talion n'obtiennent pas automatiquement de mutations * Les portes ne seront désormais plus sur de la pierre * Amélioration du tutoriel pour inclure une section d'explication des mutations * Ajout du modificateur de région Magnétique qui divise l'objectif et les recharges par 2 *
This commit is contained in:
@@ -1,13 +1,12 @@
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extends Resource
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class_name ProgressionData
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@export var planted_mutation_ids: Array[String] = []
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@export var story_step_i := 0
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@export var ship_tutorial_done = false
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@export var mutations_unlocked = 5
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var all_mutations: Array[PlantMutation] : get = get_all_mutations
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var available_mutations: Array[PlantMutation] : get = get_all_mutations
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var available_mutations: Array[PlantMutation] : get = get_available_mutations
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var available_artefacts: Array[Artefact] : get = get_all_artifacts
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var story_step : StoryStep : get = get_story_step
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@@ -19,21 +18,24 @@ func next_story_step() -> void:
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if story_step_i + 1 < len(get_all_story_steps()):
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story_step_i += 1
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func get_available_mutations() -> Array[PlantMutation]:
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return get_all_mutations().slice(0, mutations_unlocked)
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func get_all_mutations() -> Array[PlantMutation]:
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return [
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QualityMutation.new(),
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AncientMutation.new(),
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FertileMutation.new(),
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GenerousMutation.new(),
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HurriedMutation.new(),
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PrecociousMutation.new(),
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ProlificMutation.new(),
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PrecociousMutation.new(),
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PurificationMutation.new(),
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SocialMutation.new(),
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FertileMutation.new(),
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QuickMutation.new(),
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HurriedMutation.new(),
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GenerousMutation.new(),
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ProtectiveMutation.new(),
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PureMutation.new(),
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PurificationMutation.new(),
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QualityMutation.new(),
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QuickMutation.new(),
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RobustMutation.new(),
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SocialMutation.new(),
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ToughMutation.new(),
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VivaciousMutation.new(),
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]
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@@ -47,8 +47,6 @@ func generate_next_run_point(last_modifiers : Array[String] = []) -> RunPoint:
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var next_level = level+1
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var challenge_modifiers = generate_challenge_modifiers().filter(
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func(m : RegionModifier): return not m.modifier_name in last_modifiers
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)
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@@ -74,16 +72,24 @@ func generate_next_run_point(last_modifiers : Array[String] = []) -> RunPoint:
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var first_vending = story_step.get_first_vending_machine_occurence(next_level)
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var vending_occurence = story_step.get_vending_machine_occurence(next_level)
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if vending_occurence > 0:
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if vending_occurence > 0 and level >= first_vending:
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if (level - first_vending)%vending_occurence == 0:
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region_parameter.modifiers.append(VendingMachineModifier.new())
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var first_cave = story_step.get_first_cave_occurence(next_level)
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var cave_occurence = story_step.get_cave_occurence(next_level)
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if cave_occurence > 0 and level >= first_cave:
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if (level - first_cave)%cave_occurence == 0:
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region_parameter.modifiers.append(CaveModifier.new())
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region_parameter.modifiers.append_array(
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story_step.get_story_modifiers_for_region(next_level)
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)
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region_parameter.objective = story_step.get_objective_for_region(next_level)
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region_parameter.charge = story_step.get_charge_number(next_level)
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return RunPoint.new(
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region_parameter
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)
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@@ -110,7 +116,7 @@ func generate_normal_modifiers() -> Array[RegionModifier]:
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HarshModifier.new(),
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ToxicModifier.new(),
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SandyModifier.new(),
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MagneticModifier.new(),
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]
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func generate_benefic_modifiers() -> Array[RegionModifier]:
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@@ -118,6 +124,7 @@ func generate_benefic_modifiers() -> Array[RegionModifier]:
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VendingMachineModifier.new(),
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ResonnanceModifier.new(),
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InstableModifier.new(),
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CaveModifier.new(),
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]
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@@ -2,6 +2,7 @@ extends StoryStep
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class_name AstraStoryStep
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const MERCURY_ARRIVAL_DIALOG_PATH="res://dialogs/timelines/astra/mercury_arrival.dtl"
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const CAVE_DIALOG_PATH="res://dialogs/timelines/astra/cave.dtl"
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func get_respawn_scene() -> Scene:
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return AstraScene.new()
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@@ -16,7 +17,7 @@ func get_destination_scene() -> Scene:
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)
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func get_region_sequence_length() -> int:
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return 4
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return 5
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func get_first_vending_machine_occurence(_level : int) -> int:
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return 0
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@@ -28,6 +29,8 @@ func get_challenge_chance(_level : int) -> float:
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return 0.
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func get_ship_dialog_path(level : int, ship_in_space := true) -> String:
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if ship_in_space and level == get_cave_occurence(level):
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return CAVE_DIALOG_PATH
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if ship_in_space and level == get_region_sequence_length() - 1:
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return MERCURY_ARRIVAL_DIALOG_PATH
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return ""
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@@ -30,6 +30,12 @@ func get_first_vending_machine_occurence(_level : int) -> int:
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func get_vending_machine_occurence(_level : int) -> int:
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return 4
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func get_first_cave_occurence(level : int) -> int:
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return get_cave_occurence(level)
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func get_cave_occurence(_level : int) -> int:
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return 3
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func get_challenge_chance(_level : int) -> float:
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return 0.3
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@@ -38,13 +44,15 @@ func get_run_point_number(level : int) -> int:
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return 1
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return 2
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func get_charge_number(_level : int) -> int:
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return 10
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func get_objective_for_region(level : int) -> int:
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match level:
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0: return 1
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1: return 8
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2: return 10
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3: return 15
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4: return 20
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1: return 10
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2: return 12
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3: return 16
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4: return 22
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5: return 30
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_: return get_objective_for_region(level-1) + (level-3) * 5
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23
common/icons/cristal.svg
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23
common/icons/cristal.svg
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@@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg
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width="24"
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height="24"
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viewBox="0 0 24 24"
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fill="#ffffff"
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class="icon icon-tabler icons-tabler-filled icon-tabler-globe"
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version="1.1"
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id="svg5"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:svg="http://www.w3.org/2000/svg">
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<defs
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id="defs5" />
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<path
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id="path5"
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style="fill:#ffffff;stroke-width:21.0943;stroke-linecap:round;paint-order:stroke fill markers"
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d="m 17.023734,4.3635641 a 0.381287,0.381287 0 0 0 -0.170042,0.058862 L 11.821685,7.6971107 A 0.63341096,0.63341096 0 0 0 11.534237,8.2108309 L 11.240336,19.008011 a 0.54999444,0.54999444 0 0 0 0.281243,0.495301 l 2.913668,1.633839 a 0.85528839,0.85528839 0 0 0 0.615008,0.08674 l 3.251881,-0.764304 a 0.54999441,0.54999441 0 0 0 0.407255,-0.3982 L 21.41304,9.6040507 A 0.633411,0.633411 0 0 0 21.276945,9.0305978 L 17.348792,4.4922505 A 0.381287,0.381287 0 0 0 17.023734,4.3635641 Z M 16.855445,5.710685 a 0.29045002,0.29045002 0 0 1 0.24822,0.1000976 l 2.992058,3.4556065 a 0.18188889,0.18188889 0 0 1 -0.06799,0.2862794 L 16.39349,11.042166 a 0.43339164,0.43339164 0 0 1 -0.433214,-0.0611 L 12.879721,8.5445752 a 0.18188888,0.18188888 0 0 1 0.01384,-0.2939165 l 3.831045,-2.4933356 a 0.29045002,0.29045002 0 0 1 0.130842,-0.046638 z" />
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<path
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id="path11"
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style="fill:#ffffff;stroke-width:30;stroke-linecap:round;paint-order:stroke fill markers"
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d="M 11.299657,2.8712653 4.865863,8.4803941 A 0.83240115,0.83240115 109.32328 0 0 4.5938103,9.2562442 l 1.6673523,9.2015148 a 0.84433519,0.84433519 50.484116 0 0 0.5249373,0.63644 l 4.4292571,1.721467 a 1.216379,1.216379 3.6429642e-7 0 0 0.88129,0 l 4.429257,-1.721467 a 0.84433513,0.84433513 129.51588 0 0 0.524938,-0.63644 L 18.718193,9.2562442 A 0.83240121,0.83240121 70.676724 0 0 18.446141,8.4803941 L 12.012347,2.8712653 a 0.54226096,0.54226096 5.9568751e-7 0 0 -0.71269,0 z"
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transform="matrix(0.43145929,-0.11560917,0.11560917,0.43145929,0.83225312,12.978764)" />
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</svg>
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|
After Width: | Height: | Size: 2.0 KiB |
43
common/icons/cristal.svg.import
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43
common/icons/cristal.svg.import
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@@ -0,0 +1,43 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cqdyykjx6hdrr"
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path="res://.godot/imported/cristal.svg-7e9a919e9dbc36092f14a8401b5f4888.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://common/icons/cristal.svg"
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dest_files=["res://.godot/imported/cristal.svg-7e9a919e9dbc36092f14a8401b5f4888.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=2.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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45
common/icons/magnet.svg
Normal file
45
common/icons/magnet.svg
Normal file
@@ -0,0 +1,45 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg
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width="24"
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height="24"
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viewBox="0 0 24 24"
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fill="currentColor"
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class="icon icon-tabler icons-tabler-filled icon-tabler-magnet"
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version="1.1"
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id="svg2"
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sodipodi:docname="magnet.svg"
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inkscape:version="1.3.2 (091e20e, 2023-11-25, custom)"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:svg="http://www.w3.org/2000/svg">
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<defs
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id="defs2" />
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<sodipodi:namedview
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id="namedview2"
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pagecolor="#505050"
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bordercolor="#ffffff"
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borderopacity="1"
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inkscape:showpageshadow="0"
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inkscape:pageopacity="0"
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inkscape:pagecheckerboard="1"
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inkscape:deskcolor="#505050"
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inkscape:zoom="18.5"
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inkscape:cx="18.621622"
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inkscape:cy="14.324324"
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inkscape:window-width="1920"
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inkscape:window-height="1009"
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inkscape:window-x="1912"
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inkscape:window-y="-8"
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inkscape:window-maximized="1"
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inkscape:current-layer="svg2" />
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<path
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stroke="none"
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d="M0 0h24v24H0z"
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fill="none"
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id="path1" />
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<path
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d="M21 9v4a9 9 0 0 1 -18 0v-4h7v4a2 2 0 1 0 4 0v-4zm-3 -7a3 3 0 0 1 3 3v2h-7v-2a3 3 0 0 1 3 -3zm-11 0a3 3 0 0 1 3 3v2h-7v-2a3 3 0 0 1 3 -3z"
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id="path2"
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style="fill:#ffffff;fill-opacity:1" />
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43
common/icons/magnet.svg.import
Normal file
43
common/icons/magnet.svg.import
Normal file
@@ -0,0 +1,43 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://mv0emix7dwio"
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path="res://.godot/imported/magnet.svg-210fc8631abfaf11eefb9e027a72fb42.ctex"
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metadata={
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}
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[deps]
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source_file="res://common/icons/magnet.svg"
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dest_files=["res://.godot/imported/magnet.svg-210fc8631abfaf11eefb9e027a72fb42.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
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||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
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||||
process/size_limit=0
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detect_3d/compress_to=1
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||||
svg/scale=2.0
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||||
editor/scale_with_editor_scale=false
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||||
editor/convert_colors_with_editor_theme=false
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31
common/scene_manager/scripts/scenes/cave_scene.gd
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31
common/scene_manager/scripts/scenes/cave_scene.gd
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@@ -0,0 +1,31 @@
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extends Scene
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class_name CaveScene
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@export var cave_room_seed = 0
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func _init(
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_crs : int = 0
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):
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cave_room_seed = _crs
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func get_scene_id() -> String:
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return "CRISTAL_CAVE"
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func get_scene_path() -> String:
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return "res://stages/3d_scenes/cave/cave.tscn"
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func is_mouse_captured() -> bool:
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return true
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func is_needed_to_be_announced() -> bool:
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return true
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func get_scene_title() -> String:
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return tr("CRISTAL_CAVE")
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func get_scene_icon() -> Texture:
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return preload("res://common/icons/cristal.svg")
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func _on_generated(generated_scene : Node):
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var cave : Cave = generated_scene as Cave
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cave.setup_room(cave_room_seed)
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1
common/scene_manager/scripts/scenes/cave_scene.gd.uid
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1
common/scene_manager/scripts/scenes/cave_scene.gd.uid
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@@ -0,0 +1 @@
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uid://f143q00p8ph1
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Reference in New Issue
Block a user