Ajout de la cinématique de début et refonte du système audio

Et toujours un peu de correction de bug par ci par là
This commit is contained in:
2026-02-11 21:11:32 +01:00
parent 4b8e59ee56
commit c992950789
54 changed files with 1186 additions and 882 deletions

View File

@@ -0,0 +1,38 @@
extends Area3D
class_name Interactable3D
@export var interactable = true
signal clicked
@export var hover_animation_player : AnimationPlayer
@export var audio_player : AudioStreamPlayer3D
func click():
clicked.emit()
func _ready():
if audio_player:
var default_volume := audio_player.volume_db
audio_player.volume_db += GameInfo.settings_data.sfx_volume
GameInfo.settings_data.sound_changed.connect(
func(settings : SettingsData):
audio_player.volume_db = default_volume + settings.sfx_volume
)
func play_audio():
if audio_player:
audio_player.play()
func stop_audio():
if audio_player:
audio_player.stop()
func _on_mouse_entered():
if hover_animation_player:
hover_animation_player.play("hover")
func _on_mouse_exited():
if hover_animation_player:
hover_animation_player.stop()