Ajout de la cinématique de début et refonte du système audio

Et toujours un peu de correction de bug par ci par là
This commit is contained in:
2026-02-11 21:11:32 +01:00
parent 4b8e59ee56
commit c992950789
54 changed files with 1186 additions and 882 deletions

View File

@@ -13,7 +13,7 @@ func win(region : Region):
func _on_restart_pressed():
GameInfo.game_data.reset_all()
get_tree().paused = false
SceneManager.change_scene("REGION_SELECTION")
SceneManager.change_to_scene_id("REGION_SELECTION")
func _on_quit_pressed():
get_tree().quit()

View File

@@ -17,7 +17,7 @@ func set_pause(p):
%Controls.close_controls()
if p :
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
elif GameInfo.game_data.actual_scene.mouse_captured:
elif SceneManager.actual_scene.mouse_captured:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
if not p:

View File

@@ -72,7 +72,7 @@ func _process(delta):
can_use_item = could_use_item and have_energy_to_use_item
if current_selected_item and GameInfo.game_data.actual_scene.scene_id == "REGION":
if current_selected_item and SceneManager.actual_scene.scene_id == "REGION":
%ActionZone.radius = current_selected_item.usage_zone_radius
%ActionZone.color = ZONE_ACTIVATED_COLOR if can_use_item else ZONE_DEACTIVATED_COLOR
else: