Ajout de la cinématique de début et refonte du système audio

Et toujours un peu de correction de bug par ci par là
This commit is contained in:
2026-02-11 21:11:32 +01:00
parent 4b8e59ee56
commit c992950789
54 changed files with 1186 additions and 882 deletions

View File

@@ -1,16 +1,16 @@
[gd_scene load_steps=3 format=3 uid="uid://d0n52psuns1vl"]
[gd_scene format=3 uid="uid://d0n52psuns1vl"]
[ext_resource type="Script" uid="uid://ddf3fktoer2ng" path="res://stages/intro/scripts/intro.gd" id="1_2nxbv"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/hud.tres" id="2_851lr"]
[node name="Intro" type="Node"]
[node name="Intro" type="Node" unique_id=1801844904]
script = ExtResource("1_2nxbv")
game_scene_path = "uid://d28cp7a21kwou"
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1051527956]
layer = 100
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer"]
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer" unique_id=420682560]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@@ -19,7 +19,7 @@ grow_vertical = 2
mouse_filter = 2
theme = ExtResource("2_851lr")
[node name="PassDialogButton" type="Button" parent="CanvasLayer/MarginContainer"]
[node name="PassDialogButton" type="Button" parent="CanvasLayer/MarginContainer" unique_id=242783899]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0.23529412)
layout_mode = 2

View File

@@ -1,6 +1,8 @@
extends Node
class_name Intro
const WAKE_UP_DIALOG = preload("res://dialogs/timelines/story/wake_up.dtl")
var steps : Array[IntroStep]
@export_file var game_scene_path : String
@@ -10,25 +12,14 @@ var tutorial_started := false
func _ready():
%PassDialogButton.button_down.connect(_on_pass_dialog_button_pressed)
Dialogic.start('demeter_intro')
Dialogic.start(WAKE_UP_DIALOG)
Dialogic.timeline_ended.connect(start_tutorial)
await Dialogic.timeline_ended
pass_intro()
func start_tutorial():
GameInfo.game_data.dialogs_done.append('demeter_intro')
if not tutorial_started:
tutorial_started = true
Dialogic.end_timeline()
GameInfo.game_data.start_region(
RegionParameter.new(
10,
3,
"Tutorial",
true,
)
)
SceneManager.change_scene("REGION")
func pass_intro():
Dialogic.end_timeline()
SceneManager.change_to_scene_id('ASTRA')
func _on_pass_dialog_button_pressed():
@@ -36,4 +27,4 @@ func _on_pass_dialog_button_pressed():
pass_asked = true
%PassDialogButton.text = tr('ARE_YOU_SURE')
else:
start_tutorial()
pass_intro()