ajout des graines procédurales et des cinamatiques
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@@ -92,7 +92,8 @@ func _on_timeline_started():
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# Amuse toi Nilou ;)
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func _on_timeline_ended():
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_on_change_scene(SceneManager.actual_scene)
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if SceneManager.actual_scene:
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_on_change_scene(SceneManager.actual_scene)
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func play_music(player_name : String = "", from_random_time := false, fade_time := DEFAULT_FADE_TIME):
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music_action = AudioLaunch.new(
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