ajout des graines procédurales et des cinamatiques
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@@ -6,6 +6,7 @@ const SIGNAL_DURATION = 1
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const PARTICLES_DISTANCE = 100
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const DEFAULT_ICON = preload("res://common/icons/north-star.svg")
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const ENERGY_ICON = preload("res://common/icons/bolt.svg")
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const DOOR_ICON = preload("res://common/icons/logout.svg")
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var started_time = 0.
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var signals : Array[DetectorSignalIndividual] = []
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@@ -15,15 +16,19 @@ var signals : Array[DetectorSignalIndividual] = []
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func _init(region : Region, pos : Vector2):
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for e in region.entity_container.get_children():
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if e is TruckRecharge:
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print(pos)
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print(e.global_position)
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print(e.global_position.angle_to(pos))
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signals.append(
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DetectorSignalIndividual.new(
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(pos - e.global_position).normalized().angle(),
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ENERGY_ICON
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)
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)
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if e is Door and e.available and e.visible:
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signals.append(
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DetectorSignalIndividual.new(
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(pos - e.global_position).normalized().angle(),
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DOOR_ICON
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)
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)
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func _draw():
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if started_time < SIGNAL_DURATION:
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