ajout des graines procédurales et des cinamatiques

This commit is contained in:
2026-02-21 14:29:36 +01:00
parent 2e4a1bab53
commit ca0133bd71
117 changed files with 1238 additions and 590 deletions

View File

@@ -6,7 +6,7 @@ const POINTER_ACTION_TEXTURE = preload("res://common/icons/hand-stop.svg")
@export var pointer_texture_rect : TextureRect
const SPEED = 4.0
@export var speed := 4.0
const MOUSE_SENSIVITY = 0.002
const RAY_LENGTH = 10.
@@ -53,11 +53,11 @@ func _physics_process(delta):
input_dir.y = -1
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
velocity.x = direction.x * speed
velocity.z = direction.z * speed
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
velocity.x = move_toward(velocity.x, 0, speed)
velocity.z = move_toward(velocity.z, 0, speed)
move_and_slide()