Ajout de l'amélioration du modèle du robot au cours de l'histoire, d'une annonce sur cette amélioration ainsi qu'un succès à l'utilisation de toutes les incubateurs d'orchid dans une base

This commit is contained in:
2026-07-10 16:25:33 +02:00
parent be33225d4d
commit cb5a2421ae
32 changed files with 254 additions and 51 deletions
@@ -26,7 +26,7 @@ func get_destination_scene() -> Scene:
func get_ship_dialog_path(level : int, ship_in_space := true) -> String:
if level == 0:
return MERCURY_DEPARTURE_DIALOG_PATH
if level == 1:
if level == 2:
return VENDING_MACHINE_DIALOG_PATH
if ship_in_space and is_run_finished(level + 1):
return VENUS_ARRIVAL_DIALOG_PATH
@@ -16,6 +16,11 @@ func get_destination_text() -> String:
func get_destination_scene() -> Scene:
return BoreaScene.new()
func get_player_max_energy() -> int:
return 4
func get_player_max_inventory() -> int:
return 3
func get_ship_dialog_path(_level : int, _ship_in_space := true) -> String:
return VENUS_DEPARTURE_DIALOG_PATH
@@ -16,6 +16,12 @@ func get_destination_text() -> String:
func get_destination_scene() -> Scene:
return AquaScene.new()
func get_player_max_energy() -> int:
return 4
func get_player_max_inventory() -> int:
return 4
func get_ship_dialog_path(level : int, _ship_in_space := true) -> String:
if level == 5:
return AQUA_TRAVEL_PHONE_CALL_DIALOG_PATH
@@ -16,6 +16,12 @@ func get_destination_text() -> String:
func get_destination_scene() -> Scene:
return SubterraScene.new()
func get_player_max_energy() -> int:
return 4
func get_player_max_inventory() -> int:
return 5
func get_ship_dialog_path(level : int, _ship_in_space := true) -> String:
if level == 5:
return TRAVEL_PHONE_CALL_DIALOG_PATH
@@ -16,6 +16,12 @@ func get_destination_text() -> String:
func get_destination_scene() -> Scene:
return EstiaScene.new()
func get_player_max_energy() -> int:
return 5
func get_player_max_inventory() -> int:
return 5
func get_ship_dialog_path(level : int, _ship_in_space := true) -> String:
if level == 5:
return TRAVEL_PHONE_CALL_DIALOG_PATH
@@ -16,6 +16,12 @@ func get_destination_text() -> String:
func get_destination_scene() -> Scene:
return AstraEndScene.new()
func get_player_max_energy() -> int:
return 5
func get_player_max_inventory() -> int:
return 6
func get_ship_dialog_path(level : int, _ship_in_space := true) -> String:
if level == 4:
return TRAVEL_PHONE_CALL_DIALOG_PATH