Ajout de l'amélioration du modèle du robot au cours de l'histoire, d'une annonce sur cette amélioration ainsi qu'un succès à l'utilisation de toutes les incubateurs d'orchid dans une base
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@tool
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extends AnnounceObject
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class_name AnnounceTool
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const ITEM_3D_SCENE = preload("res://gui/game/inventory_gui/inventory_item/inventory_item_3d.tscn")
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@export var tool_item : Item
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func _init(
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_tool_item : Item,
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_image : Texture = null,
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_desc := _tool_item.get_description(),
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):
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tool_item = _tool_item
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desc = _desc
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image = _image
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func get_3d_object() -> Node3D:
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var new_object = ITEM_3D_SCENE.instantiate() as InventoryItem3D
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new_object.item = tool_item
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new_object.state = InventoryItem3D.State.TOOL
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return new_object
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func get_title() -> String:
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return "NEW_TOOL"
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func get_text() -> String:
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return tool_item.get_item_name()
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func get_card_info() -> CardInfo:
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return tool_item.card_info()
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func _on_dismiss():
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pass
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# GameInfo.game_data.player_data.tool_discovered.append(tool_item.get_item_name())
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