système de sauvegarde, scène 3D de test sur la base astra et passage en forward+
This commit is contained in:
@@ -3,7 +3,7 @@ class_name ItemObjectData
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@export var item : Item
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func _init(e : ItemObject):
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func _init(e : ItemObject = ItemObject.new()):
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position = e.global_position
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item = e.item
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@@ -121,6 +121,8 @@ func mature():
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func die():
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for m in data.mutations:
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m._start_dead_effect(self)
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for i in range(data.get_random_seed_income()):
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produce_seed()
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disappear()
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func disappear():
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@@ -132,52 +134,36 @@ func save() -> EntityData:
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func card_info() -> CardInfo:
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var info = CardInfo.new(
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pointer_text()
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data.plant_name,
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data.archetype.archetype_name
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)
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var state = data.get_state()
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info.important_stat_icon = PLANT_POINT_ICON
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info.important_stat_text = "%d" % calculate_plant_score()
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info.texture = null #TODO
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info.type_icon = PLANT_TYPE_ICON
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var state_text = tr("MATURE")
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if state != PlantData.State.MATURE:
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state_text = tr("GROWING")
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info.stats.append(CardStatInfo.new(
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tr("DAY_%d") % data.day,
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LIFETIME_ICON
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))
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info.stats.append(CardStatInfo.new(
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state_text,
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PLANT_TYPE_ICON
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))
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if state != PlantData.State.MATURE:
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info.stats.append(CardStatInfo.new(
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tr("MATURE_ON_DAY_%d") % data.get_growing_time(),
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GROWING_ICON
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))
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info.stats.append(CardStatInfo.new(
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tr("%d_SCORE_WHEN_MATURE") % data.get_score(PlantData.State.MATURE),
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PLANT_POINT_ICON
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))
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info.stats.append(CardStatInfo.new(
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tr("DIE_ON_DAY_%d") % (data.get_lifetime()),
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DEATH_ICON
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))
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info.stats.append_array([
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CardStatInfo.new(
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str(data.day),
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LIFETIME_ICON
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),
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CardStatInfo.new(
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str(data.get_growing_time()),
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GROWING_ICON
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),
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CardStatInfo.new(
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str(data.get_lifetime()),
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DEATH_ICON
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),
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])
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if len(data.mutations) != 0:
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var rarest : int = data.mutations.map(
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func(m : PlantMutation) : return m.get_rarity()
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).max()
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info.bg_color = PlantMutation.get_rarity_color(rarest)
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for m in data.mutations:
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info.sections.append(m.card_section())
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@@ -2,12 +2,12 @@
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extends Resource
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class_name PlantArchetype
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@export var archetype_name = Random.generate_random_name()
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@export var archetype_name = Random.generate_random_word()
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@export var texture_builder = TextureBuilder.new()
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@export var plant_area_radius = 20
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@export var plant_influence_radius = 100
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@export var growing_time= 2
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@export var lifetime = 5
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@export var lifetime = 8
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@export var base_score = 1
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@export var seed_number = 2
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@export var seed_random_loose = 1
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@@ -16,4 +16,12 @@ class_name PlantArchetype
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PrecociousMutation.new(),
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QualityMutation.new(),
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QuickMutation.new()
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]
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]
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static func get_all() -> Array[PlantArchetype]:
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return [
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PlantArchetype.new()
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]
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static func get_random() -> PlantArchetype:
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return get_all().pick_random()
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@@ -19,9 +19,9 @@ enum State {PLANTED, GROWING, MATURE, DEAD}
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@export var roots = 0 # +1 lifetime
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func _init(
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_position : Vector2,
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_archetype : PlantArchetype,
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_plant_name : String = Random.generate_random_name(),
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_position : Vector2 = Vector2.ZERO,
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_archetype : PlantArchetype = PlantArchetype.get_random(),
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_plant_name : String = Random.generate_random_word(),
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_mutations : Array[PlantMutation] = [],
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_day : int = 0,
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_random_seed = randi()
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@@ -90,7 +90,7 @@ func get_seed_texture():
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return archetype.texture_builder.build_seed_texture(random_seed)
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func get_seed_number(state = get_state()):
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var seed_number = archetype.seed_number if state == State.MATURE else 0
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var seed_number = archetype.seed_number if (state == State.MATURE or state == State.DEAD) else 0
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for m in mutations:
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seed_number = m.mutate_seed_number(self, seed_number)
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@@ -3,6 +3,8 @@ class_name PlantMutation
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@export var level : int = 1
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var name : String : get = get_mutation_name
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func _init(_level : int = 1):
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level = _level
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@@ -65,8 +67,7 @@ func card_section() -> CardSectionInfo:
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"[b]%s[/b] %s" % [tr(PlantMutation.get_rarity_text(get_rarity())), get_mutation_description()]
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)
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section.title_color = PlantMutation.get_rarity_color(get_rarity())
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section.title_colored = true
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section.color = PlantMutation.get_rarity_color(get_rarity())
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section.title_icon = get_icon()
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return section
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@@ -1,7 +1,7 @@
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extends PlantMutation
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class_name AncientMutation
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const DEFAULT_DAY_FACTOR = 5
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const DEFAULT_DAY_FACTOR = 3
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func get_icon() -> Texture:
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return preload("res://common/icons/wood.svg")
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@@ -13,5 +13,5 @@ func get_mutation_name() -> String:
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func get_mutation_description() -> String:
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return tr("QUICK_EFFECT_TEXT_LEVEL_%d") % level
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func mutate_grow_time(_data : PlantData, grow_time : int) -> int:
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func mutate_growing_time(_data : PlantData, grow_time : int) -> int:
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return max(grow_time - level, 0)
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@@ -97,6 +97,7 @@ func is_full():
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return true
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func clear():
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print("clearing inventory")
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for i in range(len(items)):
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items[i] = null
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updated.emit(self)
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@@ -6,11 +6,11 @@ const ACTION_ICON = preload("res://common/icons/swipe-down.svg")
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const ENERGY_ICON = preload("res://common/icons/bolt.svg")
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const ONE_TIME_ICON = preload("res://common/icons/circle-number-1.svg")
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var name: String : get = get_item_name
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var description: String : get = get_description
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var icon: Texture2D : get = get_icon
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var usage_zone_radius: int = 5 : get = get_usage_zone_radius
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var energy_usage : int = 1 : get = get_energy_used
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@export var name: String : get = get_item_name
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@export var description: String : get = get_description
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@export var icon: Texture2D : get = get_icon
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@export var usage_zone_radius: int = 5 : get = get_usage_zone_radius
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@export var energy_usage : int = 1 : get = get_energy_used
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func get_item_name() -> String:
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return name
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@@ -51,19 +51,11 @@ func card_info() -> CardInfo:
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info.stats.append(
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CardStatInfo.new(
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tr("COST_%d_ENERGY") % energy_usage,
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str(energy_usage),
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ENERGY_ICON
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)
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)
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if is_one_time_use():
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info.stats.append(
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CardStatInfo.new(
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tr("ONE_TIME_USE"),
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ONE_TIME_ICON
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)
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)
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var effect_section = CardSectionInfo.new(
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tr("EFFECT"),
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get_description()
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@@ -13,8 +13,8 @@ const SCORE_ICON = preload("res://common/icons/growth.svg")
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@export var random_seed : int
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func _init(
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_plant_name : String,
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_plant_archetype : PlantArchetype,
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_plant_name : String = "",
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_plant_archetype : PlantArchetype = PlantArchetype.get_random(),
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_plant_mutations : Array[PlantMutation] = [],
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):
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plant_name = _plant_name
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@@ -27,23 +27,27 @@ static func generate_from_parent(plant_data : PlantData) -> Seed:
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return Seed.new(
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plant_data.plant_name,
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plant_data.archetype,
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mutate(plant_data.mutations)
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mutate_mutations(plant_data)
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)
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else :
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# TODO
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return Seed.new(
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plant_data.plant_name,
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plant_data.archetype,
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mutate(plant_data.mutations)
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plant_data.mutations.duplicate_deep()
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)
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static func generate_random() -> Seed:
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return Seed.new(
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Random.generate_random_name(),
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PlantArchetype.new(),
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var new_seed = Seed.new(
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Random.generate_random_word(),
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PlantArchetype.get_random(),
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[]
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)
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if randf() > MUTATION_PROBABILITY:
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new_seed.plant_mutations.append(
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new_seed.plant_archetype.available_mutations.pick_random().duplicate_deep()
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)
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return new_seed
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func get_item_name() -> String:
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return tr("%s_SEED") % plant_name
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@@ -102,19 +106,11 @@ func card_info() -> CardInfo:
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info.stats.append(
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CardStatInfo.new(
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tr("COST_%d_ENERGY") % energy_usage,
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str(energy_usage),
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ENERGY_ICON
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)
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)
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if is_one_time_use():
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info.stats.append(
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CardStatInfo.new(
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tr("ONE_TIME_USE"),
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ONE_TIME_ICON
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)
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)
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var effect_section = CardSectionInfo.new(
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tr("EFFECT"),
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get_description()
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@@ -127,10 +123,6 @@ func card_info() -> CardInfo:
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info.sections.append(effect_section)
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if len(plant_mutations) != 0:
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var rarest : int = plant_mutations.map(
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func(m : PlantMutation) : return m.get_rarity()
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).max()
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info.bg_color = PlantMutation.get_rarity_color(rarest)
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for m in plant_mutations:
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info.sections.append(m.card_section())
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@@ -149,69 +141,67 @@ func get_particles() -> Array[Particles.Parameters]:
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return param
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static func mutate(parent_mutation : Array[PlantMutation] = []) -> Array[PlantMutation]:
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static func mutate_mutations(parent : PlantData) -> Array[PlantMutation]:
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# TODO
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# var possible_mutations_change : Array[MutationPossibility] = [
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# AddMutation.new()
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# ]
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var mutation_possibility : Array[MutationPossibility] = [
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AddMutation.new()
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]
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# if (
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# len(parent_mutation) >= 2
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# ):
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# possible_mutations_change = [
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# UpgradeMutation.new(),
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# RemoveMutation.new(),
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# ]
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# elif len(parent_mutation) > 0:
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# possible_mutations_change = [
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# AddMutation.new(),
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# UpgradeMutation.new(),
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# RemoveMutation.new(),
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# ]
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if (
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len(parent.mutations) >= GameInfo.game_data.max_mutations_by_plant
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):
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mutation_possibility = [
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UpgradeMutation.new(),
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RemoveMutation.new(),
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]
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elif len(parent.mutations) > 0:
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mutation_possibility = [
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AddMutation.new(),
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UpgradeMutation.new(),
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RemoveMutation.new(),
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]
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# var chosen_mutation = possible_mutations_change.pick_random()
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var chosen_mutation_possibility = mutation_possibility.pick_random()
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return parent_mutation
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return chosen_mutation_possibility.mutate(parent)
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class MutationPossibility:
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func mutate(_parent : PlantData)-> Array[PlantMutation]:
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return []
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# class MutationPossibility:
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# func mutate(_parent_mutation : Array[PlantMutation] = [])-> Array[PlantMutation]:
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# return []
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class AddMutation extends MutationPossibility:
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func mutate(parent : PlantData)-> Array[PlantMutation]:
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var new_mutations = parent.mutations.duplicate_deep()
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var possible_new_mutations = parent.archetype.available_mutations.duplicate_deep()
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# class AddMutation extends MutationPossibility:
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# func mutate(parent_mutation : Array[PlantMutation] = [])-> Array[PlantMutation]:
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# var new_mutations = parent_mutation.duplicate_deep()
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# var mut = PlantMutation.random_mutation(parent_mutation)
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possible_new_mutations = possible_new_mutations.filter(
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func (m : PlantMutation):
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return parent.mutations.find_custom(func(m2: PlantMutation): return m2.name == m.name) == -1
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)
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if len(possible_new_mutations):
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new_mutations.append(possible_new_mutations.pick_random())
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# if mut:
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# var existing_mut_id = new_mutations.find_custom(func(m:PlantMutation): return m.get_mutation_name() == mut.get_mutation_name())
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# if existing_mut_id >= 0:
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# new_mutations[existing_mut_id].level += 1
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# else :
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# new_mutations.append(mut)
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return new_mutations
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# return new_mutations
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class UpgradeMutation extends MutationPossibility:
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func mutate(
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parent : PlantData
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) -> Array[PlantMutation]:
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var new_mutations = parent.mutations.duplicate_deep()
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# class UpgradeMutation extends MutationPossibility:
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# func mutate(
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# parent_mutation : Array[PlantMutation] = []
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# ) -> Array[PlantMutation]:
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# var new_mutations = parent_mutation.duplicate_deep()
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new_mutations.pick_random().level += 1
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# new_mutations.pick_random().level += 1
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return new_mutations
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# return new_mutations
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class RemoveMutation extends MutationPossibility:
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func mutate(parent : PlantData)-> Array[PlantMutation]:
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var new_mutations = parent.mutations.duplicate_deep()
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# class RemoveMutation extends MutationPossibility:
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# func mutate(parent_mutation : Array[PlantMutation] = [])-> Array[PlantMutation]:
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# var new_mutations :Array[PlantMutation] = parent_mutation.duplicate_deep()
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var mut_to_remove = new_mutations.pick_random()
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if mut_to_remove.level > 1:
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mut_to_remove.level -= 1
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else:
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new_mutations.remove_at(new_mutations.find(mut_to_remove))
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# var mut_to_remove = new_mutations.pick_random()
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# if mut_to_remove.level > 1:
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# mut_to_remove.level -= 1
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# else:
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# new_mutations.remove_at(new_mutations.find(mut_to_remove))
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# return new_mutations
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return new_mutations
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@@ -182,6 +182,7 @@ func use_item(item : Item):
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data.energy -= item.energy_usage
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if item.is_one_time_use():
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data.inventory.remove_item(item)
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region.save()
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func upgrade_max_energy(amount = 1):
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data.max_energy += amount
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67
entities/player_3d/player_3D.tscn
Normal file
67
entities/player_3d/player_3D.tscn
Normal file
@@ -0,0 +1,67 @@
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[gd_scene format=3 uid="uid://da7a74dg30q1l"]
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[ext_resource type="Script" uid="uid://3rrym6yv7xyp" path="res://entities/player_3d/scripts/player_3d.gd" id="1_pvvbh"]
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[ext_resource type="Material" uid="uid://cr7bp4fhh1ipr" path="res://entities/player_3d/resources/materials/post_process_quad.tres" id="2_fcmrk"]
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[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/hud.tres" id="2_qi48i"]
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[ext_resource type="PackedScene" uid="uid://clicjf8ts51h8" path="res://gui/game/inventory_gui/inventory_gui.tscn" id="3_ea0v7"]
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[ext_resource type="Texture2D" uid="uid://ba8vh5h3r6pr2" path="res://common/icons/focus.svg" id="4_sbfo8"]
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[sub_resource type="QuadMesh" id="QuadMesh_o44vi"]
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size = Vector2(2, 2)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_eodxe"]
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radius = 0.46868896
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height = 1.7342377
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[node name="Player3D" type="CharacterBody3D" unique_id=549819967 node_paths=PackedStringArray("pointer_texture_rect")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
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script = ExtResource("1_pvvbh")
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pointer_texture_rect = NodePath("CanvasLayer/PointerTexture")
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[node name="Camera3D" type="Camera3D" parent="." unique_id=2091917091]
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unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.19785136, 0)
|
||||
near = 0.003
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Camera3D" unique_id=818458454]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.2)
|
||||
mesh = SubResource("QuadMesh_o44vi")
|
||||
surface_material_override/0 = ExtResource("2_fcmrk")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=456230433]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.253273, 0)
|
||||
shape = SubResource("CapsuleShape3D_eodxe")
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1210282091]
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer" unique_id=355504485]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme = ExtResource("2_qi48i")
|
||||
|
||||
[node name="Inventory" parent="CanvasLayer/MarginContainer" unique_id=820746652 instance=ExtResource("3_ea0v7")]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 8
|
||||
|
||||
[node name="PointerTexture" type="TextureRect" parent="CanvasLayer" unique_id=99628184]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(30, 30)
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -2.5
|
||||
offset_top = -2.5
|
||||
offset_right = 2.5
|
||||
offset_bottom = 2.5
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
texture = ExtResource("4_sbfo8")
|
||||
expand_mode = 1
|
||||
@@ -0,0 +1,12 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://cr7bp4fhh1ipr"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://n6r7u234l2iy" path="res://common/vfx/materials/shaders/3d_outline_2.gdshader" id="1_tvsbc"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_tvsbc")
|
||||
shader_parameter/step_count = 3
|
||||
shader_parameter/thickness = 2.0000000149012003
|
||||
shader_parameter/edge_color = Color(0.0627451, 0.05882353, 0.16862746, 1)
|
||||
shader_parameter/fade_start = 100.0
|
||||
shader_parameter/fade_length = 200.0
|
||||
70
entities/player_3d/scripts/player_3d.gd
Normal file
70
entities/player_3d/scripts/player_3d.gd
Normal file
@@ -0,0 +1,70 @@
|
||||
extends CharacterBody3D
|
||||
|
||||
const POINTER_TEXTURE = preload("res://common/icons/focus.svg")
|
||||
const POINTER_ACTION_TEXTURE = preload("res://common/icons/hand-stop.svg")
|
||||
|
||||
@export var pointer_texture_rect : TextureRect
|
||||
|
||||
const SPEED = 4.0
|
||||
const MOUSE_SENSIVITY = 0.002
|
||||
const RAY_LENGTH = 10.
|
||||
|
||||
var cockpit_action_hovered : CockpitAction = null
|
||||
var query_mouse := false
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
|
||||
rotate_y(-event.relative.x * MOUSE_SENSIVITY)
|
||||
%Camera3D.rotate_x(-event.relative.y * MOUSE_SENSIVITY)
|
||||
%Camera3D.rotation.x = clampf($Camera3D.rotation.x, -deg_to_rad(70), deg_to_rad(70))
|
||||
query_mouse = true
|
||||
if event.is_action_pressed("action") and cockpit_action_hovered and cockpit_action_hovered:
|
||||
cockpit_action_hovered.click()
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
if query_mouse:
|
||||
update_mouse_hovered_cockpit_actions()
|
||||
%PointerTexture.texture = (
|
||||
POINTER_ACTION_TEXTURE if cockpit_action_hovered != null
|
||||
else POINTER_TEXTURE
|
||||
)
|
||||
query_mouse = false
|
||||
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var input_dir = Input.get_vector("move_left", "move_right", "move_up", "move_down")
|
||||
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
|
||||
if direction:
|
||||
velocity.x = direction.x * SPEED
|
||||
velocity.z = direction.z * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
velocity.z = move_toward(velocity.z, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
|
||||
func update_mouse_hovered_cockpit_actions() -> void:
|
||||
|
||||
var space_state = get_world_3d().direct_space_state
|
||||
var middle_screen = get_viewport().get_visible_rect().size / 2
|
||||
var from = %Camera3D.project_ray_origin(middle_screen)
|
||||
var to = from + %Camera3D.project_ray_normal(middle_screen) * RAY_LENGTH
|
||||
|
||||
var query = PhysicsRayQueryParameters3D.create(from, to)
|
||||
query.collide_with_areas = true
|
||||
var result = space_state.intersect_ray(query)
|
||||
|
||||
if result and result.collider and result.collider is CockpitAction and result.collider.pickable:
|
||||
if cockpit_action_hovered and cockpit_action_hovered != result.collider:
|
||||
cockpit_action_hovered._on_mouse_exited()
|
||||
cockpit_action_hovered = result.collider
|
||||
cockpit_action_hovered._on_mouse_entered()
|
||||
else :
|
||||
if cockpit_action_hovered:
|
||||
cockpit_action_hovered._on_mouse_exited()
|
||||
cockpit_action_hovered = null
|
||||
1
entities/player_3d/scripts/player_3d.gd.uid
Normal file
1
entities/player_3d/scripts/player_3d.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://3rrym6yv7xyp
|
||||
Reference in New Issue
Block a user