système de sauvegarde, scène 3D de test sur la base astra et passage en forward+

This commit is contained in:
2026-02-06 10:28:36 +01:00
parent 83d462f2f4
commit cc421a951f
97 changed files with 2138 additions and 1007 deletions

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@@ -4,54 +4,57 @@ class_name Card
const CARD_STAT_SCENE : PackedScene = preload("res://gui/game/card/card_stat.tscn")
const CARD_SECTION_SCENE : PackedScene = preload("res://gui/game/card/card_section.tscn")
@export var small_mode : bool = false
@export var down_arrow : bool = false
@export var info : CardInfo = CardInfo.new("Default Card Name")
@export_tool_button("Update", "Callable") var update_action = update
@export_tool_button("Reset Size", "Callable") var reset_size_action = func(): reset_size()
func _ready():
update()
# func _ready():
# update()
func update():
%CardTitle.text = info.title
%CardUpperPart.self_modulate = info.bg_color
%CardTypeIcon.texture = info.type_icon
%EntityTexture.texture = info.texture
pass
%Title.text = info.title
%Subtitle.visible = info.subtitle != ""
%Subtitle.text = info.subtitle
%ImportantStat.visible = info.important_stat_text != "" or info.important_stat_icon != null
%ImportantStatIcon.texture = info.important_stat_icon
%ImportantStatText.text = info.important_stat_text
%ArrowDown.visible = down_arrow
self_modulate = Color.TRANSPARENT if small_mode else Color.WHITE
%CardUpperPart.self_modulate.a = 0.7 if small_mode else 1.0
update_card_stats()
update_card_sections()
await get_tree().create_timer(0.01).timeout
reset_size()
func update_card_stats():
for stat in %CardStatsContainer.get_children():
for stat in %StatsContainer.get_children():
stat.queue_free()
%StatsContainer.visible = len(info.stats) > 0
%StatsContainer.columns = max(1,len(info.stats))
for stat_info in info.stats:
if stat_info:
var new_stat : CardStat = CARD_STAT_SCENE.instantiate() as CardStat
new_stat.info = stat_info
%CardStatsContainer.add_child(new_stat)
%CardStats.visible = len(info.stats) != 0 && small_mode == false
%StatsContainer.add_child(new_stat)
func update_card_sections():
for stat in %CardSectionsContainer.get_children():
for stat in %SectionContainer.get_children():
stat.queue_free()
%SectionContainer.visible = len(info.sections) > 0
for sections_info in info.sections:
if sections_info:
var new_section : CardSection = CARD_SECTION_SCENE.instantiate() as CardSection
new_section.info = sections_info
%CardSectionsContainer.add_child(new_section)
%CardSections.visible = len(%CardSectionsContainer.get_children()) != 0 && small_mode == false
%SectionContainer.add_child(new_section)