système de sauvegarde, scène 3D de test sur la base astra et passage en forward+

This commit is contained in:
2026-02-06 10:28:36 +01:00
parent 83d462f2f4
commit cc421a951f
97 changed files with 2138 additions and 1007 deletions

View File

@@ -72,7 +72,7 @@ func _process(delta):
can_use_item = could_use_item and have_energy_to_use_item
if current_selected_item and SceneManager.actual_scene.scene_id == "REGION":
if current_selected_item and GameInfo.game_data.actual_scene.scene_id == "REGION":
%ActionZone.radius = current_selected_item.usage_zone_radius
%ActionZone.color = ZONE_ACTIVATED_COLOR if can_use_item else ZONE_DEACTIVATED_COLOR
else:
@@ -124,8 +124,8 @@ func update_card():
%CardPosition.position = inspected.global_position + inspected.size / 2 + CARD_UP_PADDING * Vector2.UP
elif inspected is Node3D:
%CardPosition.position = get_viewport().get_camera_3d().unproject_position(inspected.global_position) + CARD_UP_PADDING * Vector2.UP
if %CardVisualiser.is_mouse_over():
time_last_inspected = 0.
# if %CardVisualiser.is_mouse_over():
# time_last_inspected = 0.
func update_inspector():