système de sauvegarde, scène 3D de test sur la base astra et passage en forward+
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@@ -72,7 +72,7 @@ func _process(delta):
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can_use_item = could_use_item and have_energy_to_use_item
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if current_selected_item and SceneManager.actual_scene.scene_id == "REGION":
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if current_selected_item and GameInfo.game_data.actual_scene.scene_id == "REGION":
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%ActionZone.radius = current_selected_item.usage_zone_radius
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%ActionZone.color = ZONE_ACTIVATED_COLOR if can_use_item else ZONE_DEACTIVATED_COLOR
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else:
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@@ -124,8 +124,8 @@ func update_card():
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%CardPosition.position = inspected.global_position + inspected.size / 2 + CARD_UP_PADDING * Vector2.UP
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elif inspected is Node3D:
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%CardPosition.position = get_viewport().get_camera_3d().unproject_position(inspected.global_position) + CARD_UP_PADDING * Vector2.UP
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if %CardVisualiser.is_mouse_over():
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time_last_inspected = 0.
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# if %CardVisualiser.is_mouse_over():
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# time_last_inspected = 0.
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func update_inspector():
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