système de sauvegarde, scène 3D de test sur la base astra et passage en forward+
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@@ -34,6 +34,7 @@ func enroll_entity(entity : Node2D):
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if entity is Player:
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player = entity
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func save_entities() -> Array[EntityData]:
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var saved_entities_data : Array[EntityData] = []
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for e in entity_container.get_children():
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