Contours des plantes et collisions
* nouveaux sprites avec contours pour les plantes * les sprites de plantes peuvent être aléatoirement flips * ajout de collisions aux portes
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@@ -112,6 +112,10 @@ fill = 1
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(1, 0.5)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_6w4e0"]
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radius = 38.0
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height = 80.0
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[node name="Door" type="Area2D" unique_id=2053096538]
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script = ExtResource("1_8kdwv")
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icon = ExtResource("2_6w4e0")
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@@ -126,7 +130,7 @@ unique_name_in_owner = true
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scale = Vector2(0.33, 0.33)
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sprite_frames = SubResource("SpriteFrames_4aafg")
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animation = &"closed"
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frame_progress = 0.99532324
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frame_progress = 0.78603315
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1875435966]
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position = Vector2(0.99999994, -41)
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@@ -143,3 +147,9 @@ texture = ExtResource("2_6w4e0")
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position = Vector2(5.684342e-14, 2.2737368e-13)
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scale = Vector2(0.33, 0.33)
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texture = ExtResource("12_6w4e0")
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=521638741]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=676936346]
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position = Vector2(0, 12)
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shape = SubResource("CapsuleShape2D_6w4e0")
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 21 KiB |
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