Contours des plantes et collisions

* nouveaux sprites avec contours pour les plantes
* les sprites de plantes peuvent être aléatoirement flips
* ajout de collisions aux portes
This commit is contained in:
Altaezio
2026-03-21 12:32:56 +01:00
parent 4b16d52740
commit cdb8926d88
127 changed files with 2169 additions and 1111 deletions

View File

@@ -1,28 +1,28 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://bfyafiewcrjln"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_10bgv"]
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_10bgv"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_enq8o"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_10bgv"]
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_10bgv"]
[sub_resource type="Resource" id="Resource_10bgv"]
script = ExtResource("1_10bgv")
position = Vector2(59, 99)
attach_types = Array[int]([0])
position = Vector2(69, 97)
attach_types = Array[int]([1])
[sub_resource type="Resource" id="Resource_m78t0"]
script = ExtResource("1_10bgv")
position = Vector2(-3, -68)
attach_types = Array[int]([0])
position = Vector2(-1, -74)
attach_types = Array[int]([1])
[sub_resource type="Resource" id="Resource_hbwie"]
script = ExtResource("1_10bgv")
position = Vector2(-17, -237)
position = Vector2(-15, -242)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_obhnl"]
script = ExtResource("1_10bgv")
position = Vector2(-50, -286)
attach_types = Array[int]([2, 3])
position = Vector2(-48, -291)
attach_types = Array[int]([3, 2])
[sub_resource type="Resource" id="Resource_dhqtw"]
script = ExtResource("1_10bgv")
@@ -30,7 +30,7 @@ position = Vector2(0, 281)
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_10bgv")
region = Rect2(41, 72, 237, 686)
region = Rect2(88, 15, 240, 676)
[resource]
resource_name = "Base1"