Contours des plantes et collisions
* nouveaux sprites avec contours pour les plantes * les sprites de plantes peuvent être aléatoirement flips * ajout de collisions aux portes
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@@ -1,36 +1,52 @@
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[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://cxiu8frk04b5i"]
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[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_4au1t"]
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[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_4au1t"]
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[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_qrhlr"]
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[ext_resource type="Texture2D" uid="uid://b7nfpxk8nfnov" path="res://entities/plants/assets/sprites/asset-plante-fin.png" id="3_4au1t"]
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[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_4au1t"]
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[sub_resource type="Resource" id="Resource_4au1t"]
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script = ExtResource("1_4au1t")
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position = Vector2(17, 28)
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attach_types = Array[int]([2, 3])
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position = Vector2(56, 33)
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attach_types = Array[int]([3])
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[sub_resource type="Resource" id="Resource_liidl"]
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script = ExtResource("1_4au1t")
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position = Vector2(-15, -36)
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attach_types = Array[int]([2, 3])
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position = Vector2(31, -13)
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attach_types = Array[int]([3])
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[sub_resource type="Resource" id="Resource_mivnq"]
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script = ExtResource("1_4au1t")
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position = Vector2(-43, -55)
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attach_types = Array[int]([2])
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position = Vector2(-2, -3)
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attach_types = Array[int]([3, 2])
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[sub_resource type="Resource" id="Resource_psg71"]
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script = ExtResource("1_4au1t")
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position = Vector2(-10, -44)
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attach_types = Array[int]([3])
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[sub_resource type="Resource" id="Resource_khbsd"]
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script = ExtResource("1_4au1t")
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position = Vector2(46, 43)
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position = Vector2(-38, -66)
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attach_types = Array[int]([3, 2])
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[sub_resource type="Resource" id="Resource_78to7"]
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script = ExtResource("1_4au1t")
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position = Vector2(-85, -88)
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attach_types = Array[int]([2])
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[sub_resource type="Resource" id="Resource_g8nlt"]
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script = ExtResource("1_4au1t")
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position = Vector2(76, 73)
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attach_types = Array[int]([1])
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[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
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atlas = ExtResource("3_4au1t")
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region = Rect2(506, 248, 139, 173)
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region = Rect2(455, 302, 227, 227)
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[resource]
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resource_name = "Branch3"
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script = ExtResource("1_qrhlr")
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texture = SubResource("AtlasTexture_khbsd")
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root = SubResource("Resource_khbsd")
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attaches = Array[ExtResource("1_4au1t")]([SubResource("Resource_4au1t"), SubResource("Resource_liidl"), SubResource("Resource_mivnq")])
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type = 1
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root = SubResource("Resource_g8nlt")
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attaches = Array[ExtResource("1_4au1t")]([SubResource("Resource_4au1t"), SubResource("Resource_liidl"), SubResource("Resource_mivnq"), SubResource("Resource_psg71"), SubResource("Resource_khbsd"), SubResource("Resource_78to7")])
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