Contours des plantes et collisions
* nouveaux sprites avec contours pour les plantes * les sprites de plantes peuvent être aléatoirement flips * ajout de collisions aux portes
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@@ -1,21 +1,21 @@
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[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://cowkewtw2lg4i"]
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[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_m6w7w"]
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[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_m6w7w"]
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[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_rmuvq"]
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[ext_resource type="Texture2D" uid="uid://b7nfpxk8nfnov" path="res://entities/plants/assets/sprites/asset-plante-fin.png" id="3_d3khu"]
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[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_m6w7w"]
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[sub_resource type="Resource" id="Resource_rmuvq"]
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[sub_resource type="Resource" id="Resource_m6w7w"]
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script = ExtResource("1_m6w7w")
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position = Vector2(12, 11)
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position = Vector2(4, 13)
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attach_types = Array[int]([2])
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[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
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atlas = ExtResource("3_d3khu")
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region = Rect2(1627, 1340, 86, 82)
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atlas = ExtResource("3_m6w7w")
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region = Rect2(1418, 523, 152, 145)
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[resource]
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resource_name = "FlowerA1"
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script = ExtResource("2_rmuvq")
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texture = SubResource("AtlasTexture_yh7e0")
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type = 1
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root = SubResource("Resource_rmuvq")
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type = 3
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root = SubResource("Resource_m6w7w")
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