Contours des plantes et collisions

* nouveaux sprites avec contours pour les plantes
* les sprites de plantes peuvent être aléatoirement flips
* ajout de collisions aux portes
This commit is contained in:
Altaezio
2026-03-21 12:32:56 +01:00
parent 4b16d52740
commit cdb8926d88
127 changed files with 2169 additions and 1111 deletions

View File

@@ -1,21 +1,21 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://cowkewtw2lg4i"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_m6w7w"]
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_m6w7w"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_rmuvq"]
[ext_resource type="Texture2D" uid="uid://b7nfpxk8nfnov" path="res://entities/plants/assets/sprites/asset-plante-fin.png" id="3_d3khu"]
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_m6w7w"]
[sub_resource type="Resource" id="Resource_rmuvq"]
[sub_resource type="Resource" id="Resource_m6w7w"]
script = ExtResource("1_m6w7w")
position = Vector2(12, 11)
position = Vector2(4, 13)
attach_types = Array[int]([2])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_d3khu")
region = Rect2(1627, 1340, 86, 82)
atlas = ExtResource("3_m6w7w")
region = Rect2(1418, 523, 152, 145)
[resource]
resource_name = "FlowerA1"
script = ExtResource("2_rmuvq")
texture = SubResource("AtlasTexture_yh7e0")
type = 1
root = SubResource("Resource_rmuvq")
type = 3
root = SubResource("Resource_m6w7w")