Contours des plantes et collisions
* nouveaux sprites avec contours pour les plantes * les sprites de plantes peuvent être aléatoirement flips * ajout de collisions aux portes
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@@ -1,17 +1,17 @@
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[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://dl1k0jv662m67"]
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[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_s67jx"]
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[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_s67jx"]
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[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_w7tur"]
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[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_6f2ye"]
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[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_s67jx"]
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[sub_resource type="Resource" id="Resource_w7tur"]
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script = ExtResource("1_s67jx")
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position = Vector2(-6, 13)
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position = Vector2(-12, 6)
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attach_types = Array[int]([2])
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[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
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atlas = ExtResource("3_6f2ye")
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region = Rect2(3114, 2090, 215, 180)
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atlas = ExtResource("3_s67jx")
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region = Rect2(1615, 684, 88, 90)
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[resource]
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resource_name = "FlowerA5"
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