Contours des plantes et collisions

* nouveaux sprites avec contours pour les plantes
* les sprites de plantes peuvent être aléatoirement flips
* ajout de collisions aux portes
This commit is contained in:
Altaezio
2026-03-21 12:32:56 +01:00
parent 4b16d52740
commit cdb8926d88
127 changed files with 2169 additions and 1111 deletions

View File

@@ -1,21 +1,21 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://dmdyj7t4g48p"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_nquip"]
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_nquip"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_x22o7"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_nquip"]
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_nquip"]
[sub_resource type="Resource" id="Resource_x22o7"]
[sub_resource type="Resource" id="Resource_nquip"]
script = ExtResource("1_nquip")
position = Vector2(-29, 2)
attach_types = Array[int]([2])
position = Vector2(0, 4)
attach_types = Array[int]([3, 2])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_nquip")
region = Rect2(2310, 1397, 145, 86)
region = Rect2(1892, 882, 105, 161)
[resource]
resource_name = "FlowerC2"
script = ExtResource("2_x22o7")
texture = SubResource("AtlasTexture_yh7e0")
type = 1
root = SubResource("Resource_x22o7")
type = 3
root = SubResource("Resource_nquip")