Contours des plantes et collisions

* nouveaux sprites avec contours pour les plantes
* les sprites de plantes peuvent être aléatoirement flips
* ajout de collisions aux portes
This commit is contained in:
Altaezio
2026-03-21 12:32:56 +01:00
parent 4b16d52740
commit cdb8926d88
127 changed files with 2169 additions and 1111 deletions

View File

@@ -1,27 +1,21 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://rlhkbddm4gdd"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_t54k4"]
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_t54k4"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_sy4rg"]
[ext_resource type="Texture2D" uid="uid://b7nfpxk8nfnov" path="res://entities/plants/assets/sprites/asset-plante-fin.png" id="3_tepa2"]
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_t54k4"]
[sub_resource type="Resource" id="Resource_t54k4"]
script = ExtResource("1_t54k4")
position = Vector2(37, 15)
attach_types = Array[int]([1])
[sub_resource type="Resource" id="Resource_sy4rg"]
script = ExtResource("1_t54k4")
position = Vector2(-76, -92)
attach_types = Array[int]([2])
position = Vector2(45, -97)
attach_types = Array[int]([3])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_tepa2")
region = Rect2(1744, 232, 179, 245)
atlas = ExtResource("3_t54k4")
region = Rect2(1106, 778, 115, 246)
[resource]
resource_name = "FlowerE2"
script = ExtResource("2_sy4rg")
texture = SubResource("AtlasTexture_yh7e0")
type = 1
root = SubResource("Resource_sy4rg")
attaches = Array[ExtResource("1_t54k4")]([SubResource("Resource_t54k4")])
type = 3
root = SubResource("Resource_t54k4")