Contours des plantes et collisions

* nouveaux sprites avec contours pour les plantes
* les sprites de plantes peuvent être aléatoirement flips
* ajout de collisions aux portes
This commit is contained in:
Altaezio
2026-03-21 12:32:56 +01:00
parent 4b16d52740
commit cdb8926d88
127 changed files with 2169 additions and 1111 deletions

View File

@@ -1,21 +1,21 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://ckef0dno4j5mn"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_wof8s"]
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_wof8s"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_skl62"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_wof8s"]
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_wof8s"]
[sub_resource type="Resource" id="Resource_skl62"]
[sub_resource type="Resource" id="Resource_wof8s"]
script = ExtResource("1_wof8s")
position = Vector2(78, 99)
attach_types = Array[int]([3])
position = Vector2(0, 3)
attach_types = Array[int]([2])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_wof8s")
region = Rect2(2289, 235, 216, 254)
region = Rect2(1423, 25, 137, 122)
[resource]
resource_name = "FlowerF1"
script = ExtResource("2_skl62")
texture = SubResource("AtlasTexture_yh7e0")
type = 1
root = SubResource("Resource_skl62")
type = 3
root = SubResource("Resource_wof8s")