Contours des plantes et collisions
* nouveaux sprites avec contours pour les plantes * les sprites de plantes peuvent être aléatoirement flips * ajout de collisions aux portes
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@@ -1,21 +1,21 @@
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[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://dhhyh56shnure"]
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[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_6cct5"]
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[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_6cct5"]
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[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_d5e5n"]
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[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_6cct5"]
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[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_6cct5"]
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[sub_resource type="Resource" id="Resource_d5e5n"]
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script = ExtResource("1_6cct5")
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position = Vector2(32, 118)
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attach_types = Array[int]([3])
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position = Vector2(0, -3)
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attach_types = Array[int]([3, 2])
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[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
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atlas = ExtResource("3_6cct5")
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region = Rect2(2518, 226, 163, 279)
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region = Rect2(1560, 49, 138, 134)
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[resource]
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resource_name = "FlowerF2"
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script = ExtResource("2_d5e5n")
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texture = SubResource("AtlasTexture_yh7e0")
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type = 1
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type = 3
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root = SubResource("Resource_d5e5n")
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