Contours des plantes et collisions

* nouveaux sprites avec contours pour les plantes
* les sprites de plantes peuvent être aléatoirement flips
* ajout de collisions aux portes
This commit is contained in:
Altaezio
2026-03-21 12:32:56 +01:00
parent 4b16d52740
commit cdb8926d88
127 changed files with 2169 additions and 1111 deletions

View File

@@ -1,21 +1,21 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://cwskfwdasvv0g"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_kd4el"]
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_kd4el"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_h8lr6"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_p6ihu"]
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_kd4el"]
[sub_resource type="Resource" id="Resource_kd4el"]
[sub_resource type="Resource" id="Resource_h8lr6"]
script = ExtResource("1_kd4el")
position = Vector2(-56, 102)
attach_types = Array[int]([3])
position = Vector2(-1, 0)
attach_types = Array[int]([3, 2])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_p6ihu")
region = Rect2(2712, 243, 208, 251)
atlas = ExtResource("3_kd4el")
region = Rect2(1425, 148, 146, 130)
[resource]
resource_name = "FlowerF3"
script = ExtResource("2_h8lr6")
texture = SubResource("AtlasTexture_yh7e0")
type = 1
root = SubResource("Resource_kd4el")
type = 3
root = SubResource("Resource_h8lr6")