Contours des plantes et collisions

* nouveaux sprites avec contours pour les plantes
* les sprites de plantes peuvent être aléatoirement flips
* ajout de collisions aux portes
This commit is contained in:
Altaezio
2026-03-21 12:32:56 +01:00
parent 4b16d52740
commit cdb8926d88
127 changed files with 2169 additions and 1111 deletions

View File

@@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://c1sxs5tfaymo"]
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_h11fn"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_eqsj5"]
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_fbl3c"]
[sub_resource type="Resource" id="Resource_iw6hr"]
script = ExtResource("1_h11fn")
position = Vector2(-14, -7)
attach_types = Array[int]([3, 2])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_fbl3c")
region = Rect2(967, 1083, 174, 197)
[resource]
resource_name = "FlowerH1"
script = ExtResource("2_eqsj5")
texture = SubResource("AtlasTexture_yh7e0")
type = 3
root = SubResource("Resource_iw6hr")