Contours des plantes et collisions

* nouveaux sprites avec contours pour les plantes
* les sprites de plantes peuvent être aléatoirement flips
* ajout de collisions aux portes
This commit is contained in:
Altaezio
2026-03-21 12:32:56 +01:00
parent 4b16d52740
commit cdb8926d88
127 changed files with 2169 additions and 1111 deletions

View File

@@ -1,21 +1,27 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://wgmxpk52rg7x"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_fijpc"]
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_fijpc"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_kuljt"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_fijpc"]
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_fijpc"]
[sub_resource type="Resource" id="Resource_fijpc"]
[sub_resource type="Resource" id="Resource_kuljt"]
script = ExtResource("1_fijpc")
position = Vector2(92, 66)
position = Vector2(11, 50)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_gnga0"]
script = ExtResource("1_fijpc")
position = Vector2(10, 81)
attach_types = Array[int]([1, 3])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_fijpc")
region = Rect2(2406, 2443, 237, 179)
region = Rect2(1925, 2050, 435, 274)
[resource]
resource_name = "LeafA1"
script = ExtResource("2_kuljt")
texture = SubResource("AtlasTexture_yh7e0")
type = 1
root = SubResource("Resource_fijpc")
type = 2
root = SubResource("Resource_gnga0")
attaches = Array[ExtResource("1_fijpc")]([SubResource("Resource_kuljt")])