Contours des plantes et collisions
* nouveaux sprites avec contours pour les plantes * les sprites de plantes peuvent être aléatoirement flips * ajout de collisions aux portes
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@@ -1,21 +1,27 @@
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[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://dujxttu80g0lo"]
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[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_5fx8e"]
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[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_5fx8e"]
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[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_87vbh"]
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[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_5fx8e"]
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[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_5fx8e"]
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[sub_resource type="Resource" id="Resource_87vbh"]
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script = ExtResource("1_5fx8e")
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position = Vector2(81, -63)
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position = Vector2(-42, 53)
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attach_types = Array[int]([2])
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[sub_resource type="Resource" id="Resource_1ivfe"]
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script = ExtResource("1_5fx8e")
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position = Vector2(-55, 82)
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attach_types = Array[int]([1, 3])
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[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
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atlas = ExtResource("3_5fx8e")
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region = Rect2(2419, 2721, 191, 173)
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region = Rect2(2825, 2087, 321, 238)
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[resource]
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resource_name = "LeafA3"
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script = ExtResource("2_87vbh")
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texture = SubResource("AtlasTexture_yh7e0")
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type = 1
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root = SubResource("Resource_87vbh")
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type = 2
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root = SubResource("Resource_1ivfe")
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attaches = Array[ExtResource("1_5fx8e")]([SubResource("Resource_87vbh")])
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