Contours des plantes et collisions

* nouveaux sprites avec contours pour les plantes
* les sprites de plantes peuvent être aléatoirement flips
* ajout de collisions aux portes
This commit is contained in:
Altaezio
2026-03-21 12:32:56 +01:00
parent 4b16d52740
commit cdb8926d88
127 changed files with 2169 additions and 1111 deletions

View File

@@ -1,21 +1,27 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://bix3qwmsvuxs4"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_1fuxg"]
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_1fuxg"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_v5tsw"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_1fuxg"]
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_1fuxg"]
[sub_resource type="Resource" id="Resource_1fuxg"]
[sub_resource type="Resource" id="Resource_v5tsw"]
script = ExtResource("1_1fuxg")
position = Vector2(-104, 31)
position = Vector2(76, 21)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_rc5w4"]
script = ExtResource("1_1fuxg")
position = Vector2(88, 40)
attach_types = Array[int]([1, 3])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_1fuxg")
region = Rect2(2697, 2734, 241, 142)
region = Rect2(3238, 2131, 222, 220)
[resource]
resource_name = "LeafA4"
script = ExtResource("2_v5tsw")
texture = SubResource("AtlasTexture_yh7e0")
type = 1
root = SubResource("Resource_1fuxg")
type = 2
root = SubResource("Resource_rc5w4")
attaches = Array[ExtResource("1_1fuxg")]([SubResource("Resource_v5tsw")])