Contours des plantes et collisions

* nouveaux sprites avec contours pour les plantes
* les sprites de plantes peuvent être aléatoirement flips
* ajout de collisions aux portes
This commit is contained in:
Altaezio
2026-03-21 12:32:56 +01:00
parent 4b16d52740
commit cdb8926d88
127 changed files with 2169 additions and 1111 deletions

View File

@@ -0,0 +1,27 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://dwdf3qlrwtri1"]
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_do0r8"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_jwhrg"]
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_2xt7g"]
[sub_resource type="Resource" id="Resource_5ounr"]
script = ExtResource("1_do0r8")
position = Vector2(-31, 3)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_jr0f8"]
script = ExtResource("1_do0r8")
position = Vector2(67, 55)
attach_types = Array[int]([1, 3])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_2xt7g")
region = Rect2(31, 1359, 209, 183)
[resource]
resource_name = "LeafB5"
script = ExtResource("2_jwhrg")
texture = SubResource("AtlasTexture_yh7e0")
type = 2
root = SubResource("Resource_jr0f8")
attaches = Array[ExtResource("1_do0r8")]([SubResource("Resource_5ounr")])