Contours des plantes et collisions
* nouveaux sprites avec contours pour les plantes * les sprites de plantes peuvent être aléatoirement flips * ajout de collisions aux portes
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27
entities/plants/resources/plant_parts/LeafB5.tres
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27
entities/plants/resources/plant_parts/LeafB5.tres
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[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://dwdf3qlrwtri1"]
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[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_do0r8"]
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[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_jwhrg"]
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[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_2xt7g"]
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[sub_resource type="Resource" id="Resource_5ounr"]
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script = ExtResource("1_do0r8")
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position = Vector2(-31, 3)
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attach_types = Array[int]([2])
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[sub_resource type="Resource" id="Resource_jr0f8"]
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script = ExtResource("1_do0r8")
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position = Vector2(67, 55)
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attach_types = Array[int]([1, 3])
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[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
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atlas = ExtResource("3_2xt7g")
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region = Rect2(31, 1359, 209, 183)
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[resource]
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resource_name = "LeafB5"
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script = ExtResource("2_jwhrg")
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texture = SubResource("AtlasTexture_yh7e0")
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type = 2
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root = SubResource("Resource_jr0f8")
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attaches = Array[ExtResource("1_do0r8")]([SubResource("Resource_5ounr")])
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