Contours des plantes et collisions

* nouveaux sprites avec contours pour les plantes
* les sprites de plantes peuvent être aléatoirement flips
* ajout de collisions aux portes
This commit is contained in:
Altaezio
2026-03-21 12:32:56 +01:00
parent 4b16d52740
commit cdb8926d88
127 changed files with 2169 additions and 1111 deletions

View File

@@ -1,20 +1,27 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://bgv3nb10t6u3y"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_07pd3"]
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_07pd3"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_bumeo"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_iyic1"]
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_iyic1"]
[sub_resource type="Resource" id="Resource_07pd3"]
script = ExtResource("1_07pd3")
position = Vector2(-94, 80)
position = Vector2(87, 72)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_bumeo"]
script = ExtResource("1_07pd3")
position = Vector2(116, 99)
attach_types = Array[int]([1, 3])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_iyic1")
region = Rect2(2628, 3013, 315, 436)
region = Rect2(2183, 12, 323, 258)
[resource]
resource_name = "LeafF1"
script = ExtResource("2_bumeo")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_07pd3")
texture = SubResource("AtlasTexture_yh7e0")
type = 2
root = SubResource("Resource_bumeo")
attaches = Array[ExtResource("1_07pd3")]([SubResource("Resource_07pd3")])