Contours des plantes et collisions

* nouveaux sprites avec contours pour les plantes
* les sprites de plantes peuvent être aléatoirement flips
* ajout de collisions aux portes
This commit is contained in:
Altaezio
2026-03-21 12:32:56 +01:00
parent 4b16d52740
commit cdb8926d88
127 changed files with 2169 additions and 1111 deletions

View File

@@ -1,20 +1,27 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://dq5dwqherb6ac"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_fjv82"]
[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_fjv82"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_tbtj1"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_xxsyi"]
[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_xxsyi"]
[sub_resource type="Resource" id="Resource_fjv82"]
[sub_resource type="Resource" id="Resource_c0kmv"]
script = ExtResource("1_fjv82")
position = Vector2(-100, 147)
attach_types = Array[int]([1, 3])
position = Vector2(9, 67)
attach_types = Array[int]([2])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
[sub_resource type="Resource" id="Resource_735yy"]
script = ExtResource("1_fjv82")
position = Vector2(11, 115)
attach_types = Array[int]([3])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_xxsyi")
region = Rect2(3395, 3520, 324, 391)
region = Rect2(3043, 660, 86, 257)
[resource]
resource_name = "LeafF6"
script = ExtResource("2_tbtj1")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_fjv82")
texture = SubResource("AtlasTexture_yh7e0")
type = 2
root = SubResource("Resource_735yy")
attaches = Array[ExtResource("1_fjv82")]([SubResource("Resource_c0kmv")])