Contours des plantes et collisions
* nouveaux sprites avec contours pour les plantes * les sprites de plantes peuvent être aléatoirement flips * ajout de collisions aux portes
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27
entities/plants/resources/plant_parts/LeafF8.tres
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27
entities/plants/resources/plant_parts/LeafF8.tres
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[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://d2fdkihyolf7u"]
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[ext_resource type="Script" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_1vgcb"]
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[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_3re4x"]
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[ext_resource type="Texture2D" uid="uid://bdwmandgxrjgn" path="res://entities/plants/assets/sprites/asset_plantes.png" id="3_2fv0t"]
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[sub_resource type="Resource" id="Resource_3yntq"]
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script = ExtResource("1_1vgcb")
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position = Vector2(-66, -48)
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attach_types = Array[int]([2])
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[sub_resource type="Resource" id="Resource_6vpmk"]
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script = ExtResource("1_1vgcb")
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position = Vector2(-98, -72)
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attach_types = Array[int]([3])
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[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
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atlas = ExtResource("3_2fv0t")
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region = Rect2(3259, 1012, 241, 191)
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[resource]
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resource_name = "LeafF8"
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script = ExtResource("2_3re4x")
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texture = SubResource("AtlasTexture_yh7e0")
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type = 2
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root = SubResource("Resource_6vpmk")
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attaches = Array[ExtResource("1_1vgcb")]([SubResource("Resource_3yntq")])
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