tempest is rainy

This commit is contained in:
Altaezio
2026-07-21 17:22:10 +02:00
parent 825a41f236
commit d103cd22f2
6 changed files with 21 additions and 6 deletions
@@ -25,8 +25,11 @@ func get_icon() -> Texture:
func get_card_section_color() -> Color:
return DEFAULT_MODIFIER_COLOR
func get_possible_meteo_type() -> Array[Meteo.Type]:
return [Meteo.Type.CALM, Meteo.Type.RAINY, Meteo.Type.FOGGY, Meteo.Type.WINDY]
func region_ready(_region : Region) -> void:
pass
pass
func modify_region_name(name : String) -> String:
return name
@@ -14,4 +14,7 @@ func get_card_section_color() -> Color:
return Color("#FF006E")
func modify_objective(objective : int) -> int:
return roundi(objective * 2)
return roundi(objective * 2)
func get_possible_meteo_type() -> Array[Meteo.Type]:
return [Meteo.Type.RAINY]
@@ -31,7 +31,17 @@ func _init(meteo_seed : int = randi()):
func(t : Type): return t != type
)
type = available_types[rng.randi_range(0, len(available_types) - 1)]
if (GameInfo.game_data
and GameInfo.game_data.current_region_data
):
var possible_meteo : Array[Type]
for modifier in GameInfo.game_data.current_region_data.modifiers:
for possible_type in modifier.get_possible_meteo_type():
if possible_meteo.find(possible_type) == -1:
possible_meteo.append(possible_type)
type = possible_meteo.pick_random()
else:
type = available_types[rng.randi_range(0, len(available_types) - 1)]
func generate():
wind_direction = Vector2(1,0).rotated(rng.randf_range(PI, -PI))
-1
View File
@@ -560,7 +560,6 @@ autoplay = &"arrive"
[node name="Settings" parent="." unique_id=1832300574 instance=ExtResource("18_lwj2x")]
unique_name_in_owner = true
visible = false
z_index = 100
mouse_filter = 2