ajout du sfx movement, création des nodes movement et passage du camion de "music" à "ambiance" #165
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common/audio_manager/assets/sfx/movement/movement.wav
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common/audio_manager/assets/sfx/movement/movement.wav
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common/audio_manager/assets/sfx/movement/movement.wav.import
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common/audio_manager/assets/sfx/movement/movement.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://cv5avkd3qekt7"
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path="res://.godot/imported/movement.wav-5172908d78e3619625b5599572afbbff.sample"
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[deps]
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source_file="res://common/audio_manager/assets/sfx/movement/movement.wav"
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dest_files=["res://.godot/imported/movement.wav-5172908d78e3619625b5599572afbbff.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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@@ -121,6 +121,11 @@ stream = ExtResource("6_8204s")
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unique_name_in_owner = true
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unique_name_in_owner = true
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stream = ExtResource("7_spekb")
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stream = ExtResource("7_spekb")
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[node name="Ship" type="AudioStreamPlayer" parent="Ambiances" unique_id=1564186965]
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unique_name_in_owner = true
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stream = ExtResource("8_tuvql")
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volume_db = -3.0
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[node name="Musics" type="Node" parent="." unique_id=1450527710]
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[node name="Musics" type="Node" parent="." unique_id=1450527710]
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unique_name_in_owner = true
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unique_name_in_owner = true
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@@ -155,11 +160,6 @@ unique_name_in_owner = true
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stream = ExtResource("7_tuvql")
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stream = ExtResource("7_tuvql")
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bus = &"Music"
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bus = &"Music"
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[node name="Ship" type="AudioStreamPlayer" parent="Musics" unique_id=1165150318]
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unique_name_in_owner = true
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stream = ExtResource("8_tuvql")
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volume_db = -3.0
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[node name="Sfx" type="Node" parent="." unique_id=2023641207]
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[node name="Sfx" type="Node" parent="." unique_id=2023641207]
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unique_name_in_owner = true
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unique_name_in_owner = true
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@@ -49,16 +49,16 @@ func _on_change_scene(scene : Scene):
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play_music_alone(first_phase)
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play_music_alone(first_phase)
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queue_music(loop_phase, first_phase)
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queue_music(loop_phase, first_phase)
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"COCKPIT":
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"COCKPIT":
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play_music_alone("Ship", true)
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play_ambiance_alone("Ship", true, 5.0)
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"ASTRA":
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"ASTRA":
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stop_all_musics()
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stop_all_musics()
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play_ambiance_alone("Astra", false, 5.0)
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play_ambiance_alone("Astra", false)
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"GARAGE":
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"GARAGE":
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stop_all_musics()
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stop_all_musics()
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play_ambiance_alone("Astra", false, 5.0)
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play_ambiance_alone("Astra", false)
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"BOREA":
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"BOREA":
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stop_all_musics()
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stop_all_musics()
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play_ambiance_alone("Borea", false, 5.0)
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play_ambiance_alone("Borea", false)
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# Fonction s'exécutant à chaque début de timeline
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# Fonction s'exécutant à chaque début de timeline
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func _on_timeline_started():
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func _on_timeline_started():
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@@ -81,6 +81,7 @@ func _on_timeline_started():
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func _on_timeline_ended():
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func _on_timeline_ended():
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if SceneManager.actual_scene:
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if SceneManager.actual_scene:
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change_ambiances_volume()
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change_ambiances_volume()
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stop_ambiance("Demeter")
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# Joue la musique définie par player_name, arrête toute les autres musiques immédiatement
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# Joue la musique définie par player_name, arrête toute les autres musiques immédiatement
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# - player_name : Nom de la Node dans la scène Godot sous la node Musics à jouer
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# - player_name : Nom de la Node dans la scène Godot sous la node Musics à jouer
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