branch rotated + optimization

This commit is contained in:
Altaezio
2026-02-22 00:05:35 +01:00
parent 4ca102966b
commit d28e734806
49 changed files with 695 additions and 242 deletions

View File

@@ -4,12 +4,14 @@ class_name PlantPart
enum PartType {BASE_PART, BRANCH_PART, LEAF_PART, FLOWER_PART}
@export var texture: Texture
@export var image: Image
@export var type: PartType
@export var root: PlantAttach
@export var attaches: Array[PlantAttach] # array of vec2
func init(textute_arg: Texture, type_arg: PartType, root_arg: PlantAttach, attaches_arg: Array[PlantAttach]) -> void:
texture = textute_arg
image = texture.get_image()
type = type_arg
root = root_arg
attaches = attaches_arg

View File

@@ -1,7 +1,7 @@
extends Node
const IMAGE_WIDTH := 1024
const IMAGE_HEIGHT := 2048
const IMAGE_HEIGHT := 1048
const PLACEHOLDER_SEED_TEXTURE: Texture = preload("res://entities/plants/assets/sprites/default/seed.png")
const PLACEHOLDER_MATURE_TEXTURE: Texture = preload("res://entities/plants/assets/sprites/default/mature.png")
@@ -16,6 +16,8 @@ const PLACEHOLDER_GROWING_TEXTURE: Texture = preload("res://entities/plants/asse
@export var parts_mutation_associations: Dictionary[String, PartMutationAssociation]
var rng := RandomNumberGenerator.new()
var image: Image = Image.create_empty(IMAGE_WIDTH, IMAGE_HEIGHT, false, Image.FORMAT_RGBA8)
var image_center: Vector2i = Vector2(0.5, 1) * Vector2(image.get_size())
func random_ind(array: Array) -> int:
return rng.randi_range(0, array.size() - 1)
@@ -37,9 +39,8 @@ func build_seed_texture(_random_seed: int) -> Texture:
func build_plant_texture(plant_data: PlantData) -> Texture:
rng.seed = plant_data.random_seed
var mature_texture: Texture = PLACEHOLDER_MATURE_TEXTURE
var mature_image: Image = Image.create_empty(IMAGE_WIDTH, IMAGE_HEIGHT, false, Image.FORMAT_RGBA8)
var mature_image_center: Vector2i = 0.5 * mature_image.get_size()
var base_part: PlantPart
var base_image_coord: Vector2i
var available_attaches: Array[PlantAttach]
@@ -56,10 +57,10 @@ func build_plant_texture(plant_data: PlantData) -> Texture:
# var base_part: PlantPart = pick_random(parts_archetype_associations[plant_archetype].bases)
base_part = pick_random(bases)
var base_image = base_part.texture.get_image()
var base_image := base_part.image
var base_image_center: Vector2i = 0.5 * base_image.get_size()
base_image_coord = mature_image_center - Vector2i(base_part.root.position)
mature_image.blend_rect(base_image, Rect2i(Vector2i.ZERO, base_image.get_size()), base_image_coord - base_image_center)
base_image_coord = image_center - Vector2i(base_part.root.position)
image.blend_rect(base_image, Rect2i(Vector2i.ZERO, base_image.get_size()), base_image_coord - base_image_center)
if branches.size() == 0:
printerr("No branches in archetype")
@@ -74,7 +75,6 @@ func build_plant_texture(plant_data: PlantData) -> Texture:
for p in association.part_amount:
parts_to_place.append(pick_random(mutation_possible_parts))
PlantData.State.GROWING:
# print("Build growing texture")
# var plant_archetype := plant_data.archetype
@@ -84,10 +84,10 @@ func build_plant_texture(plant_data: PlantData) -> Texture:
# var base_part: PlantPart = pick_random(parts_archetype_associations[plant_archetype].baby_bases)
base_part = pick_random(baby_bases)
var base_image = base_part.texture.get_image()
var base_image := base_part.image
var base_image_center: Vector2i = 0.5 * base_image.get_size()
base_image_coord = mature_image_center - Vector2i(base_part.root.position)
mature_image.blend_rect(base_image, Rect2i(Vector2i.ZERO, base_image.get_size()), base_image_coord - base_image_center)
base_image_coord = image_center - Vector2i(base_part.root.position)
image.blend_rect(base_image, Rect2i(Vector2i.ZERO, base_image.get_size()), base_image_coord - base_image_center)
for m in plant_data.mutations:
# print("mutations: ", m.id)
@@ -114,16 +114,17 @@ func build_plant_texture(plant_data: PlantData) -> Texture:
var parent_image_coord: Vector2i = parent_image_coords.pop_at(ind)
var part_image: Image = part.texture.get_image()
var part_image: Image = part.image
var part_image_center: Vector2i = 0.5 * part_image.get_size()
var part_image_coord: Vector2i = parent_image_coord + Vector2i(attach.position - part.root.position)
mature_image.blend_rect(part_image, Rect2i(Vector2i.ZERO, part.texture.get_size()), part_image_coord - part_image_center)
image.blend_rect(part_image, Rect2i(Vector2i.ZERO, part.image.get_size()), part_image_coord - part_image_center)
for sub_attach in part.attaches:
available_attaches.append(sub_attach)
parent_image_coords.append(part_image_coord)
mature_texture = ImageTexture.create_from_image(mature_image)
mature_texture = ImageTexture.create_from_image(image)
image.fill(Color.TRANSPARENT)
return mature_texture
## returns -1 if not found