branch rotated + optimization
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@@ -4,12 +4,14 @@ class_name PlantPart
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enum PartType {BASE_PART, BRANCH_PART, LEAF_PART, FLOWER_PART}
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@export var texture: Texture
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@export var image: Image
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@export var type: PartType
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@export var root: PlantAttach
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@export var attaches: Array[PlantAttach] # array of vec2
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func init(textute_arg: Texture, type_arg: PartType, root_arg: PlantAttach, attaches_arg: Array[PlantAttach]) -> void:
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texture = textute_arg
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image = texture.get_image()
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type = type_arg
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root = root_arg
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attaches = attaches_arg
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