Dev 1.0.1
* Fix du mode twitch * Fix de coquille de dialogues * Fix du blocage dans la base aqua
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@@ -17,6 +17,7 @@ signal upgraded
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var terrain : Terrain
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@export var region : Region
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var play_fall_off_animation : bool
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var data : PlayerData
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var last_action_area_movement_timer : float = 100.
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@@ -95,6 +96,13 @@ func _end_pass_day():
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controlling_player = true
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func _process(delta):
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if (play_fall_off_animation):
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play_fall_off_animation = false
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get_tree().create_timer(3.).timeout.connect(
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func ():
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%AnimationPlayer.play("fall")
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)
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elapsed_time += delta
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last_action_area_movement_timer += delta
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if controlling_player:
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