fix post-proto
* ajout d'un fondu de musique au changement de phase * résolution de bugs en tout genre
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@@ -19,6 +19,7 @@ colors = PackedColorArray(1, 1, 1, 0.65882355, 1, 1, 1, 0.72156864, 1, 1, 1, 0)
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[node name="Particles" type="CPUParticles2D"]
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amount = 1
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texture = ExtResource("1_88fy1")
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randomness = 0.3
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emission_shape = 1
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emission_sphere_radius = 30.0
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gravity = Vector2(0, -20)
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