fix post-proto
* ajout d'un fondu de musique au changement de phase * résolution de bugs en tout genre
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@@ -19,7 +19,6 @@ func mutate_score(plant_state : Plant.State, plant : Plant, score) -> int:
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if plant_state != Plant.State.MATURE:
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return score
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var plant_count = 0
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for area in plant.influence_zone.get_overlapping_areas():
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if area is Plant and area != plant and area.plant_type.name == plant.plant_type.name:
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plant_count += 1
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@@ -11,7 +11,7 @@ func get_mutation_name() -> String:
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return tr("STRONG")
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func get_mutation_description() -> String:
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return tr("STRONG_EFFECT_TEXT_LEVEL_%d") % roundi(get_score_multiplier() * 100)
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return tr("STRONG_EFFECT_TEXT_LEVEL_%d") % [roundi(get_score_multiplier() * 100)]
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func get_score_multiplier():
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return float(level)/2.
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