fix post-proto
* ajout d'un fondu de musique au changement de phase * résolution de bugs en tout genre
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@@ -165,6 +165,19 @@ texture = ExtResource("3_m0ja8")
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expand_mode = 1
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stretch_mode = 4
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[node name="ParticleTexture2" type="TextureRect" parent="CenterContainer/ItemTexture"]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_top = -22.0
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offset_right = 22.0
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grow_vertical = 0
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texture = ExtResource("3_m0ja8")
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expand_mode = 1
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stretch_mode = 4
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[node name="BottomSpace" type="Control" parent="."]
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layout_mode = 2
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@@ -39,12 +39,16 @@ func update(_item: Item, selected : bool):
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if item and item.icon:
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%ItemTexture.texture = item.icon
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var particles = item.get_particles()
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if len(particles):
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if len(particles) > 0:
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%ParticleTexture.texture = particles[0].texture
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%ParticleTexture.modulate = particles[0].color
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if len(particles) > 1:
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%ParticleTexture2.texture = particles[1].texture
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%ParticleTexture2.modulate = particles[1].color
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%ItemTexture.visible = item != null
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%NoItemTextureRect.visible = item == null
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%ParticleTexture.visible = item and len(item.get_particles())
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%ParticleTexture.visible = item and len(item.get_particles())>0
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%ParticleTexture2.visible = item and len(item.get_particles())>1
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current_item = item
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