fix post-proto
* ajout d'un fondu de musique au changement de phase * résolution de bugs en tout genre
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@@ -15,10 +15,12 @@ func _ready():
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func show_rewards():
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showing_rewards = true
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get_tree().paused = true
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%AnimationPlayer.play("show")
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func hide_rewards():
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showing_rewards = false
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get_tree().paused = false
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%AnimationPlayer.play_backwards("show")
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func generate_rewards(nb : int = 3):
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