modification de la scène de cockpit et ajout de lien entre les scènes

This commit is contained in:
2026-02-19 22:15:38 +01:00
parent fadf0cb769
commit dc1a6686bc
130 changed files with 4131 additions and 1286 deletions

View File

@@ -20,9 +20,9 @@ func _ready():
player.stop()
fetch_default_volumes()
setup_volume()
# setup_players_bus()
settings.sound_changed.connect(
func(_s) : setup_volume()
func(_s) : setup_players_bus()
)
SceneManager.scene_loaded.connect(_on_change_scene)
Dialogic.timeline_started.connect(_on_timeline_started)
@@ -120,21 +120,17 @@ func fetch_default_volumes():
for player in all_players:
default_volumes[player] = player.volume_db
func setup_volume():
func setup_players_bus():
for player in get_all_players():
player.volume_db = get_volume_from_parent(player)
if player.get_parent() == %Musics:
player.bus = (AudioServer.get_bus_name(SettingsData.MUSIC_BUS_ID))
elif player.get_parent() == %Sfx:
player.bus = (AudioServer.get_bus_name(SettingsData.SFX_BUS_ID))
elif player.get_parent() == %Ambiance:
player.bus = (AudioServer.get_bus_name(SettingsData.AMBIANCE_BUS_ID))
func get_volume_from_parent(player : AudioStreamPlayer) -> float:
var settings_volume = 0.5
if player.get_parent() == %Ambiance:
settings_volume = settings.ambiance_volume
elif player.get_parent() == %Sfx:
settings_volume = settings.sfx_volume
elif player.get_parent() == %Musics:
settings_volume = settings.music_volume
return default_volumes[player] + lerp(MIN_VOLUME, MAX_VOLUME, settings_volume)
func get_volume(player : AudioStreamPlayer) -> float:
return default_volumes[player]
func get_all_players() -> Array[AudioStreamPlayer]:
var players : Array[AudioStreamPlayer] = []
@@ -167,17 +163,17 @@ func start_player(player: AudioStreamPlayer, from_random_time = false, fade_time
)
if fade_time > 0.0:
player.volume_db = MIN_VOLUME
await set_volume(player, get_volume_from_parent(player), fade_time).finished
await set_volume(player, get_volume(player), fade_time).finished
func stop_player(player : AudioStreamPlayer, fade_time = DEFAULT_FADE_TIME):
if player and player.playing:
if fade_time > 0.0:
await set_volume(player, MIN_VOLUME, fade_time).finished
player.stop()
player.volume_db = get_volume_from_parent(player)
player.volume_db = get_volume(player)
func reset_volume(player : AudioStreamPlayer):
player.volume_db = get_volume_from_parent(player)
player.volume_db = get_volume(player)
func play_sfx(sfx_name : String):
var player := %Sfx.find_child(sfx_name) as AudioStreamPlayer