modification de la scène de cockpit et ajout de lien entre les scènes
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@@ -52,6 +52,10 @@ func _init():
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update_video_settings()
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settings_data.language_changed.connect(_on_settings_language_changed)
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settings_data.video_changed.connect(_on_settings_video_changed)
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settings_data.sound_changed.connect(_on_settings_sound_changed)
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func _ready():
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Dialogic.timeline_started.connect(_on_timeline_started)
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func _on_settings_video_changed(s : SettingsData):
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update_video_settings(s)
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@@ -59,6 +63,17 @@ func _on_settings_video_changed(s : SettingsData):
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func _on_settings_language_changed(s : SettingsData):
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update_language_settings(s)
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func _on_settings_sound_changed(s : SettingsData):
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AudioServer.set_bus_volume_db(SettingsData.MUSIC_BUS_ID, linear_to_db(s.music_volume))
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AudioServer.set_bus_volume_db(SettingsData.SFX_BUS_ID, linear_to_db(s.sfx_volume))
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AudioServer.set_bus_volume_db(SettingsData.AMBIANCE_BUS_ID, linear_to_db(s.ambiance_volume))
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func _on_timeline_started():
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var dialog_path = Dialogic.current_timeline.resource_path
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if not dialog_path in game_data.dialogs_done:
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game_data.dialogs_done.append(dialog_path)
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save_game_data()
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func update_language_settings(s : SettingsData = settings_data):
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TranslationServer.set_locale(s.language)
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