modification de la scène de cockpit et ajout de lien entre les scènes

This commit is contained in:
2026-02-19 22:15:38 +01:00
parent fadf0cb769
commit dc1a6686bc
130 changed files with 4131 additions and 1286 deletions

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@@ -0,0 +1,44 @@
[gd_scene format=3 uid="uid://by45bbbnf0k13"]
[ext_resource type="Script" uid="uid://cbf2005eqe2aj" path="res://gui/game/objective_progress_bar/scripts/gauge_3d.gd" id="1_d3qsk"]
[ext_resource type="PackedScene" uid="uid://cam5igcebfvsd" path="res://gui/game/objective_progress_bar/assets/3d/gauge.blend" id="2_74wpt"]
[sub_resource type="Gradient" id="Gradient_vk2vv"]
colors = PackedColorArray(1, 0, 0.43137255, 1, 1, 0.6509804, 0.09019608, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_7sip7"]
gradient = SubResource("Gradient_vk2vv")
[sub_resource type="CylinderMesh" id="CylinderMesh_d3qsk"]
height = 4.8
[sub_resource type="Gradient" id="Gradient_74wpt"]
offsets = PackedFloat32Array(0, 0.38308457, 1)
colors = PackedColorArray(1, 0.6509804, 0.09019608, 1, 1, 0.40159988, 0.22089553, 1, 1, 0, 0.43137255, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_figjt"]
gradient = SubResource("Gradient_74wpt")
fill_to = Vector2(0, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fjj83"]
shading_mode = 0
albedo_texture = SubResource("GradientTexture2D_figjt")
[node name="Gauge3D" type="Node3D" unique_id=232507348]
script = ExtResource("1_d3qsk")
progress = 1.675
[node name="Model" parent="." unique_id=1195456570 instance=ExtResource("2_74wpt")]
[node name="ProgressBar" type="Sprite3D" parent="." unique_id=159202262]
unique_name_in_owner = true
transform = Transform3D(-1.13321775e-07, 0, 0.989, 0, 200, 0, -2.5925, 0, -4.3230564e-08, 0.27917147, -1.0458755, 5.3935585)
visible = false
centered = false
texture = SubResource("GradientTexture1D_7sip7")
[node name="ProgressBar3D" type="MeshInstance3D" parent="." unique_id=1654530777]
unique_name_in_owner = true
transform = Transform3D(2, 0, 0, 0, -8.742278e-08, 2, 0, -2, -8.742278e-08, -0.14886618, 0, 0)
mesh = SubResource("CylinderMesh_d3qsk")
surface_material_override/0 = SubResource("StandardMaterial3D_fjj83")

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@@ -4,8 +4,8 @@
[ext_resource type="Script" uid="uid://brqgqwh5uwksh" path="res://gui/game/objective_progress_bar/scripts/objective_progress_bar.gd" id="1_wl86c"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="2_vk2vv"]
[ext_resource type="Environment" uid="uid://bxyp24f85p0xf" path="res://gui/game/assets/gui_3d_environment.tres" id="2_wl86c"]
[ext_resource type="PackedScene" uid="uid://cam5igcebfvsd" path="res://gui/game/objective_progress_bar/assets/3d/gauge.blend" id="3_3aubw"]
[ext_resource type="Texture2D" uid="uid://bt3g5bmar0icf" path="res://common/icons/growth.svg" id="3_7sip7"]
[ext_resource type="PackedScene" uid="uid://by45bbbnf0k13" path="res://gui/game/objective_progress_bar/gauge_3d.tscn" id="6_vk2vv"]
[sub_resource type="ViewportTexture" id="ViewportTexture_3aubw"]
viewport_path = NodePath("ProgressBarViewPort")
@@ -13,12 +13,6 @@ viewport_path = NodePath("ProgressBarViewPort")
[sub_resource type="QuadMesh" id="QuadMesh_vk2vv"]
size = Vector2(2, 2)
[sub_resource type="Gradient" id="Gradient_vk2vv"]
colors = PackedColorArray(1, 0, 0.43137255, 1, 1, 0.6509804, 0.09019608, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_7sip7"]
gradient = SubResource("Gradient_vk2vv")
[node name="ObjectiveProgressBar" type="MarginContainer" unique_id=2043451865]
offset_right = 300.0
offset_bottom = 75.0
@@ -29,7 +23,7 @@ theme_override_constants/margin_top = 0
theme_override_constants/margin_right = 0
theme_override_constants/margin_bottom = 0
script = ExtResource("1_wl86c")
progress = 0.815
progress = -1.35
text = "0/5"
[node name="TextureRect" type="TextureRect" parent="." unique_id=1998625871]
@@ -65,7 +59,6 @@ expand_mode = 1
stretch_mode = 5
[node name="ProgressBarViewPort" type="SubViewport" parent="." unique_id=459282221]
own_world_3d = true
transparent_bg = true
size = Vector2i(479, 117)
@@ -83,10 +76,6 @@ surface_material_override/0 = ExtResource("1_j2f28")
[node name="WorldEnvironment" type="WorldEnvironment" parent="ProgressBarViewPort" unique_id=1743124302]
environment = ExtResource("2_wl86c")
[node name="gauge" parent="ProgressBarViewPort" unique_id=1465667654 instance=ExtResource("3_3aubw")]
[node name="ProgressBar" type="Sprite3D" parent="ProgressBarViewPort" unique_id=1289085425]
[node name="Gauge3D" parent="ProgressBarViewPort" unique_id=232507348 instance=ExtResource("6_vk2vv")]
unique_name_in_owner = true
transform = Transform3D(-1.5140532e-07, 0, 0.989, 0, 200, 0, -3.46375, 0, -4.3230564e-08, 0.27917147, -1.0458755, 5.3935585)
centered = false
texture = SubResource("GradientTexture1D_7sip7")
progress = -1.35

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@@ -0,0 +1,22 @@
@tool
extends Node3D
class_name Gauge3D
const MAX_PROGRESS_BAR_SCALE = 4.25
const CYLINDER_HEIGHT = 4.8
@export var progress := 0. : set = set_progress
func _ready():
if progress != null:
%ProgressBar.scale.x = progress * MAX_PROGRESS_BAR_SCALE
func set_progress(_progress : float):
progress = _progress
if is_node_ready() and progress != null:
var capped_progress = max(0.,min(1., progress))
%ProgressBar3D.scale.y = capped_progress * %ProgressBar3D.scale.x
var bar_length = CYLINDER_HEIGHT
%ProgressBar3D.position.z = - bar_length * capped_progress + bar_length
# %ProgressBar.scale.x = max(0.,min(1., progress)) * MAX_PROGRESS_BAR_SCALE

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@@ -0,0 +1 @@
uid://cbf2005eqe2aj

View File

@@ -1,11 +1,12 @@
@tool
extends MarginContainer
class_name ObjectivProgressBar
class_name ObjectiveProgressBar
const MAX_PROGRESS_BAR_SCALE = 4.25
const PROGRESS_BAR_WEIGHT = 0.1
@export var progress := 0. : set = set_progress
@export var progress := 0. :
set(v):
progress = v
if is_node_ready():
%Gauge3D.progress = v
@export var text := "" :
set(v):
text = v
@@ -13,12 +14,5 @@ const PROGRESS_BAR_WEIGHT = 0.1
%ProgressText.text = v
func _ready():
if progress != null:
%ProgressBar.scale.x = progress * MAX_PROGRESS_BAR_SCALE
%ProgressText.text = text
func set_progress(_progress : float):
progress = _progress
if is_node_ready() and progress != null:
%ProgressBar.scale.x = min(1., progress) * MAX_PROGRESS_BAR_SCALE
%Gauge3D.progress = progress