Dev 0.2.0

* Ajout de la déblocage des mutation du mode infini dans le mode histoire
* Ajout de plus de caverne
* Rework de l'emplacement des distributeurs/cavernes
* Rework de l'influence, plus de clarté sur les plantes influencées
* 4 d'inventaire dans le mode infini
* Fix du tuto de mouvement en 3D
* Déblocage de toutes le mutations à la fin du jeu
* Fix de bug de chargelent de scène multiple
This commit is contained in:
2026-07-26 14:23:20 +02:00
parent ffe6f50ba6
commit dcce13a9e6
28 changed files with 193 additions and 193 deletions
-53
View File
@@ -12,35 +12,6 @@ height = 52.0
atlas = ExtResource("3_j6jm5")
region = Rect2(76, 75, 124, 135)
[sub_resource type="ViewportTexture" id="ViewportTexture_rbgiq"]
viewport_path = NodePath("LifeTimeSprite/SubViewport")
[sub_resource type="Gradient" id="Gradient_rbgiq"]
interpolation_mode = 1
offsets = PackedFloat32Array(0, 0.800905, 1)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_rbgiq"]
gradient = SubResource("Gradient_rbgiq")
width = 100
height = 100
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(1, 0.5)
[sub_resource type="Gradient" id="Gradient_j6jm5"]
interpolation_mode = 1
offsets = PackedFloat32Array(0, 0.5248869)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_wyuub"]
gradient = SubResource("Gradient_j6jm5")
width = 100
height = 100
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(1, 0.5)
[sub_resource type="Animation" id="Animation_wyuub"]
length = 0.001
tracks/0/type = "value"
@@ -184,30 +155,6 @@ position = Vector2(4.444448, 31.11118)
scale = Vector2(3.1777775, 3.1777775)
texture = ExtResource("3_rbgiq")
[node name="LifeTimeSprite" type="Sprite2D" parent="." unique_id=799762981]
unique_name_in_owner = true
visible = false
scale = Vector2(0.26000002, 0.26000005)
texture = SubResource("ViewportTexture_rbgiq")
[node name="SubViewport" type="SubViewport" parent="LifeTimeSprite" unique_id=1809354262]
disable_3d = true
transparent_bg = true
size = Vector2i(100, 100)
[node name="LifetimeProgressBar" type="TextureProgressBar" parent="LifeTimeSprite/SubViewport" unique_id=967185775]
unique_name_in_owner = true
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 6
size_flags_vertical = 6
fill_mode = 4
texture_over = SubResource("GradientTexture2D_rbgiq")
texture_progress = SubResource("GradientTexture2D_wyuub")
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1793068152]
unique_name_in_owner = true
libraries/ = SubResource("AnimationLibrary_8eofq")
+11 -7
View File
@@ -47,22 +47,27 @@ func _ready():
await get_tree().create_timer(0.05).timeout
update_nearby_plant()
update_decontamination_area_factor()
if data.day == data.get_lifetime() - 1:
plant_sprite.apply_about_to_dye_effect()
plant_sprite.is_about_to_die = data.day == data.get_lifetime() - 1
func pointer_text() -> String:
return data.plant_name
func inspect(is_inspected: bool = true):
plant_sprite.set_modulate_color(MODULATE_INSPECTED_COLOR if is_inspected else default_modulate, false)
plant_sprite.display_lifetime_sprite = is_inspected
plant_sprite.is_inspected = is_inspected
influence_zone.show_influence = is_inspected
for area in influence_zone.get_overlapping_areas():
if area is Plant and area != self:
area.show_influence(is_inspected)
func show_influence(influenced := true):
plant_sprite.is_plant_influenced = influenced
func generate_sprite() -> PlantSprite:
var sprite_object: PlantSprite = SPRITE_SCENE.instantiate()
add_child(sprite_object)
# sprite_object.generate_mutation_effects(self)
return sprite_object
@@ -107,8 +112,7 @@ func _pass_day():
for m in data.mutations:
m._start_day_effect(self)
if data.day == data.get_lifetime() - 1:
plant_sprite.apply_about_to_dye_effect()
plant_sprite.is_about_to_die = data.day == data.get_lifetime() - 1
func _end_pass_day():
match data.get_state():
@@ -16,10 +16,10 @@ func _init(_radius = 100):
func _ready():
sprite = Circle.new()
# sprite.z_index = 100
sprite.radius = radius
sprite.radius = radius + roundi(Plant.PLANT_AREA_RADIUS / 2.)
sprite.fill = false
sprite.width = 1
sprite.opacity = 0.5
sprite.width = 3
sprite.opacity = 0.3
sprite.visible = show_influence
add_child(sprite)
+23 -55
View File
@@ -4,7 +4,7 @@ class_name PlantSprite
const PLANTED_SEED_CROP_WIDTH = 50
const PLANTED_SEED_POS_Y = 0
const PARTICLES_SCENE: PackedScene = preload("res://common/vfx/particles/effect_particles.tscn")
const MODULATE_PLANT_INFLUENCED_COLOR = Color("c599ffff")
const ABOUT_TO_DYE_COLOR := Color("#fca67e")
const ABOUT_TO_DYE_PERIOD := 1.0
@@ -14,14 +14,17 @@ signal harvest_animation_finished
var last_updated_on_state: PlantData.State = PlantData.State.MATURE
var stored_seed_image: Texture = null
var display_lifetime_sprite: bool = false: set = set_display_lifetime_sprite
var sprite_modulate: Color = Color.WHITE: set = set_sprite_modulate
var is_action_affected : bool = false
var is_inspected : bool = false
var is_plant_influenced : bool = false
var is_about_to_die : bool = false
var about_to_dye_tween: Tween
var target_modulate_color := Color.WHITE
var elapsed_time := 0.
func setup_plant_sprite(plant_data: PlantData):
set_display_lifetime_sprite()
%PlantedSeed.texture = PlantTextureBuilder.build_seed_texture(plant_data.plant_name.hash())
update_plant_sprite(plant_data, true)
@@ -35,43 +38,13 @@ func update_plant_sprite(plant_data: PlantData, with_animation = false):
%PlantedSeed.visible = plant_data.get_state() == PlantData.State.PLANTED
%LifetimeProgressBar.value = 100 * (float(plant_data.day) / plant_data.get_lifetime())
# %PlantedSeed.region_rect = Rect2(
# 0,
# PLANTED_SEED_POS_Y,
# %PlantedSeed.texture.get_width(),
# %PlantedSeed.texture.texture.get_height() - PLANTED_SEED_CROP_WIDTH + -1 * PLANTED_SEED_POS_Y,
# )
func generate_mutation_effects(plant: Plant):
for m in plant.data.mutations:
var particles_emitter: EffectParticles = PARTICLES_SCENE.instantiate() as EffectParticles
particles_emitter.setup_particles(
EffectParticles.Parameters.new(
m.get_icon(),
PlantMutation.get_rarity_color(m.get_rarity())
)
)
add_child(particles_emitter)
func start_harvest_animation():
$AnimationPlayer.play("harvest")
await $AnimationPlayer.animation_finished
harvest_animation_finished.emit()
func set_display_lifetime_sprite(d := display_lifetime_sprite):
display_lifetime_sprite = d
# if is_node_ready():
# %LifeTimeSprite.visible = d
func set_sprite_modulate(c := sprite_modulate):
sprite_modulate = c
if is_node_ready():
%Sprite.modulate = c
func affect_preview(is_affected: bool = true):
set_modulate_color(InspectableEntity.MODULATE_AFFECTED_COLOR if is_affected else Color.WHITE, true)
is_action_affected = is_affected
func _on_body_entered(body: Node2D) -> void:
if body is Player && $AnimationPlayer.current_animation != "player_move":
@@ -81,25 +54,20 @@ func play_bump_animation():
%AnimationPlayer.play("bump")
await %AnimationPlayer.animation_finished
func set_modulate_color(color: Color, pause_about_to_dye: bool):
target_modulate_color = color
if about_to_dye_tween:
if pause_about_to_dye and about_to_dye_tween.is_running():
about_to_dye_tween.pause()
modulate = target_modulate_color
elif not pause_about_to_dye and not about_to_dye_tween.is_running():
about_to_dye_tween.play()
elif is_node_ready():
%Sprite.modulate = target_modulate_color
func _process(delta):
elapsed_time += delta
func apply_about_to_dye_effect():
if not about_to_dye_tween:
about_to_dye_tween = create_tween()
about_to_dye_tween.tween_property(%Sprite, "modulate:r", ABOUT_TO_DYE_COLOR.r, ABOUT_TO_DYE_PERIOD).from(target_modulate_color.r)
about_to_dye_tween.parallel().tween_property(%Sprite, "modulate:g", ABOUT_TO_DYE_COLOR.g, ABOUT_TO_DYE_PERIOD).from(target_modulate_color.g)
about_to_dye_tween.parallel().tween_property(%Sprite, "modulate:b", ABOUT_TO_DYE_COLOR.b, ABOUT_TO_DYE_PERIOD).from(target_modulate_color.b)
var target_modulate = Color.WHITE
if is_action_affected:
target_modulate = InspectableEntity.MODULATE_AFFECTED_COLOR
elif is_inspected:
target_modulate = InspectableEntity.MODULATE_INSPECTED_COLOR
elif is_plant_influenced:
target_modulate = MODULATE_PLANT_INFLUENCED_COLOR
elif is_about_to_die:
var blink_value = (cos((elapsed_time * (2 * PI)) * ABOUT_TO_DYE_PERIOD) + 1)/2
target_modulate = target_modulate.lerp(ABOUT_TO_DYE_COLOR, blink_value)
modulate = modulate.lerp(target_modulate, 0.8)
about_to_dye_tween.tween_property(%Sprite, "modulate:r", target_modulate_color.r, ABOUT_TO_DYE_PERIOD).from(ABOUT_TO_DYE_COLOR.r)
about_to_dye_tween.parallel().tween_property(%Sprite, "modulate:g", target_modulate_color.g, ABOUT_TO_DYE_PERIOD).from(ABOUT_TO_DYE_COLOR.g)
about_to_dye_tween.parallel().tween_property(%Sprite, "modulate:b", target_modulate_color.b, ABOUT_TO_DYE_PERIOD).from(ABOUT_TO_DYE_COLOR.b)
about_to_dye_tween.set_loops()